http://www.lysator.liu.se/~tomca/burning/areas2.txt Min: My suggestion for minimum level Sugg: The creator's level suggestions Area name: The name of the area Dangers: Things to be careful with, preceeded by mob's level Min Sugg Area Name Dangers =========================================== 1 1-10 Faery Forest 1 1-10 Gypsy Village 6 Rat (walking), 8 & 10 sentinel mobs 1 1-10 Herdarea 1 1-10 Humblin 1 1-10 Orchard 1 1-10 Rabbit Warren 5-7 mobs 1 1-10 Starlet's Newbie Area 1 1-10 The Circus 1 1-10 Torain's Druid Forest 1 1-100 Burning Arena 1 1-100 Burning Towers 1 1-100 City Of Myrridon 50-100 A few really nasty mobs 1 1-100 City of Karandras 1 1-100 City of Ofcol 1 1-100 Dwarven Daycare 1 1-100 Elven Village 1 1-100 Lumberjack Forest 1 1-100 Merchant's Tower 1 1-100 Trade Road 1 1-100 Ultima Agg mobs. Harder the higher up you go 1 1-25 Plains of the North 25 Shudde-M'ell 1 1-30 Holy Grove 1 1-30 Kerofk DT:s 1 1-30 Sundhaven 1 1-8 Dharynn's Huge Forest 1 1-8 Pixie Forest 8-10 non-agg spellcasting mobs 1 1-8 The Revered Plateau 1 5-15 Gnome Village 5 Crab 1 5-20 Dragon Cult 14-23 agg mobs 1 5-35 New Thalos 1 5-40 Mob Factory 1 5-40 Muldorbrooke 1 5-50 Atlantis 10-35 agg mobs in northwest and lower parts 1 5-50 City of Solace 1 5-50 The Dwarven Kingdom Guards assist eachother 1 8-55 Smugglers Den 1 10-20 The City of Thalos lvl 10 if good-align 1 10-30 Amazonia 15 Avalanche, 25 Spirit, 30 Aguirre 1 10-30 Galaxy 10 comet, 20 upper floor, 25-30 top floor 1 10-30 The Abandoned Cathedral 19 Erich 1 10-35 Wyvern waterfalls 1 10-40 Rat's Lair 3-7 agg mobs 1 10-50 Lagamore 47 dobermans moving by the hedges 1 10-50 Olympus 20 By Ares 1 10-70 Elven lands 37 agg-evil Rangers 1 15-35 The HighLands 1 15-50 Hobgoblin Camps 1 15-60 New Elemental Canyon 22 Cyclops (obelisk to avoid) 1 20-100 Fishing Village 1 20-100 Hades' Underworld 90 Tisiphone (agg-evil), 95 Cerberus, 75 Guards 1 20-100 Kender Village 40 Bodyguard, 50 Bosk 1 20-100 The Oasis of Cohn Shar 1 20-50 King's Castle 1 20-50 Mirror Realm 30-50 agg mobs 1 20-50 The Garden of Angels 1 30-100 The Museum Of Legends 61 agg-evil mobs moving around 1 30-100 kingdom of Inglestone 1 30-60 Shores of Venden 50 Giant Crab, 70 Coyote 1 30-60 The Shipwreck DT:s 1 30-65 Upper Argo 1 35-65 The Court 40 Astebeth 1 40-100 Fortress of Mustaine 65 Torturer, 94 King, 100 Wraith 1 40-100 The Castle Dunheim 50 Bear moving around 1 40-100 The Tournament 50 Squire, 75 Gladiator 1 40-50 The Marsh 45 if not invis 1 40-90 Nefertum's Ocean Floor 70 Chief, 50-55 agg mobs, underwater is norecall 1 40-99 Narnia 80 Maugrim, 55-100 agg demons 1 45-75 DragonSpyre 45-60 Dragons 1 50-100 City of Palanthas lvl 50 for the part behind Lord Soth 1 50-100 Dragontail Isle 85-95 agg mobs (temple and dungeons) 1 50-100 High Clerists Tower 30-80 agg-evil Knights moving around 1 50-100 Myrridon Mines 30-50 agg mobs on bottom floor 1 50-100 Stronghold of Alterac lvl 60 gatekeeper has entrance key 1 50-100 Town of Lahresin lvl 45 if good align, 50-65 agg-good mobs 2 5-30 Miden'Nir 4 Goblin 5 1-100 Haondor 17 Druid, 21 Dragon 5 1-15 Enclave 10 Orc Chief, 15 Elstar 5 1-30 Sewer 13-25 agg mobs 5 5-15 Haunted keep 10 Mummy 5 5-20 Moria 5-12 agg mobs 5 5-20 Wyvern's Tower 9-19 agg mobs 5 5-25 The Elven Valley DT:s, 15 Houses 5 5-25 Werith's Wayhouse 5 5-30 Three of Swords 16-30 some mobs 5 10-20 Point of Impact 15 Plant, 15 Eye, 30 Beast 5 10-30 Einstein's Grasslands 15 tiger, head hunter 5 10-30 Kingdom of Juargan 20-27 a few non-moving mobs 5 10-30 Shaolin Temple 18-24 agg mobs 5 10-40 Pyramid DT:s, 15 h-sphinx, 20 efreeti 5 15-50 Drow City 15-37 agg mobs 5 20-100 Yggdrasil 40 Gorgimera 10 5-20 Goblik Warcamps 5-25 agg mobs (lots) 10 5-45 Crystalmir Lake 27 Turtle dragon 10 5-50 Arachnos DT:s, 6-29 agg mobs 10 10-100 Antharia 22 agg mobs on the way to the area 10 10-100 Enchanted Forest 22-27 agg mobs, to enter tree or cave is dangerous! 10 10-20 Troll Den 5-13 agg mobs 10 10-25 Ancalador 5-25 agg mobs 10 10-25 Dwarven Catacombs 5-24 mobs moving around 10 10-30 Goblin Caves 17 Captain 10 10-50 Great Eastern Desert 46 Worm, 50 Dracolich 10 15-45 Darkenwood Mountain 25 Iggy, 35 Sammy 10 15-65 The Secret Garden 30-42 agg mobs, 53 Master moving around 10 30-65 The Old Kingdom 25 guide, 50 top floor agg mobs 10 45-100 Citadel of Taon DT:s, agg mobs moving around far inside 15 10-20 Rand's Tower 25 Mage, 30 Spirit 15 10-25 S. S. Scurvy 21-25 agg mobs 15 10-25 The Ice Caves of Atavia 15-27 agg mobs 15 20-100 The Keep of Mahn-Tor Agg mobs. Lvl 40 to go inside the keep 15 20-45 Oceania DT:s, 22 Serpents 20 15-50 The Feverish Swamps 30 hunter, 40 mamba 20 20-100 Zorn Uzkul 17-65 mobs. Some moving around 20 20-40 Scubdu's Harpy Area 20-31 agg mobs 20 25-100 Unholy Darkness Agg mobs. Harder the lower you go 20 25-75 The Plane of Nirvana 21-70 agg mobs 20 30-60 Temple of Tomaaukkhen 30-60 agg mobs 20 50-100 Soulstealer's Laboratory 90 Soulcrushers (bottom floor) 25 20-50 Little Haven Nomag-rooms with agg mobs 25 30-100 Guild of DarkFriends 35-85 agg mobs 25 30-50 Turvagar, the Dark Taiga DT, 30 Gremlin, 50 agg-neutral King 30 20-100 Demonbyen Careful! Lots of agg mobs up to lvl 75 30 25-100 Krashkarand 75 Garatza 30 30-50 Plains of Dust 50+ Ambush point, do NOT enter Solom 30 40-75 The Varak-Ki Caverns lvl 20 with imp, 51 warleader, 78 chief 30 45-100 Citadel of the Order Need invis or lvl 50 to get there, 71 Templars 30 50-100 Random's Amber Keep 30-55 agg mobs 30 50-85 The Land Of Lorca many agg mobs, 55 Raiders 32 0-0 Redferne's Residence 32 30-50 Graveyard Plus 55 Pyrolisks 35 10-50 Ciquala's Lair 52 Ciquala 35 30-100 High Tower of Sorcery 50 wooden golem, 50-85 sentinel mobs 35 50-100 The Underground 45 Crawler, 92 Bob 40 20-50 Chessboard of Karandras 24-55 agg mobs 40 30-100 darkwater dungeons 44 Argrok, 50 Argotann 40 30-50 City of Orshingal 60 Black Enfan 40 30-50 Ice Area 60 Dragon, guards assist each other 40 40-80 Ruined City of Alchor 45 Lindskiarns moving around, 75 Warchief 40 40-90 3 Mages 25-75 agg mobs (lots) 50 30-50 Fire Elemental Plain 55-58 guards moving around 50 30-70 Ghenna lvl 55 if good-align, 60-75 agg mobs 50 35-100 Storm Giant Castle Agg mobs moving around 50 40-100 The Underdark Lots of agg mobs 50 50-100 Fang's Black Castle 50 50-100 Ice Wall 80 Sleet, agg mobs wandering around 50 50-100 Milo'rai Must be KTV 50 50-100 The Citadel 60 random-agg guards moving around, 80 lord agg-evil 50 50-80 Antiriad 45-80 agg mobs moving around 51 ?-? The Well 40-100 agg mobs. Dangerous place! 51 45-100 The Ice castle 55 Guards, 60 Guards 51 50-100 Castle of Toormail 58 Gatekeeper, 30-94 agg mobs 51 50-85 Dungeons of Lord Caenyth 60 random-agg mobs on the way. 80 Beast & Monster 51 50-95 The Abandoned Caves 55 agg mobs, 70 Mor'balach 55 25-65 Barrier Reef 60 Octopus (hunts), 50-67 agg mobs 55 35-100 Inferno 50 Mind Flayers by entrance, 72-78 random-agg devils moving around 55 45-65 Lost Temple lvl 65 if you are good-aligned 55 45-99 Khronatio 55 agg mobs on the way (lots), 84 Ghosts (lots) 55 50-100 Lorchid City All mobs agg and moving around 55 50-90 Nefertum's Oblivion 80 Sharns (lots), 85 Doppelganger 55 51-100 The Amphitheatre 94-95 agg mobs (lots) 60 40-100 Lost City of Solom 60 Zarak at entrance (550 hp backstabs), 40-85 agg mobs 60 50-100 Astral Plane/Githyanki 65-95 agg mobs (lots) 60 50-100 EarthSea 70 bodyguards & 75 Draconians moving around 60 50-100 valley of the Kings 68 Watchmen (lots) 60 50-90 The Desolate Plains 63 mobs moving around 65 40-100 Guallidurth 85-95 agg mobs 65 45-100 The Ancient Lands Dangerous! Norecall! 65 50-100 Drakyri Isle CAREFUL! Agg mobs of high levels 65 50-100 Infernal Pit of Kerjim Lots of agg mobs moving around. Some summon you back if you get away 65 50-100 Ruins of Kaltor 66 Flaming Corpses (lots) 65 50-100 The Dark Land of Gorm 72 random-agg gorms moving around 65 55-100 Alterac Battlefields Dangerous place! 70 50-100 The Apocalypse 75 45-100 Spawns of darkness Norecall, 60-100 agg mobs 75 50-100 Nefertum's Ragnarok Danger! 75 50-100 White Snake Lair 75-85 agg mobs (lots) 80 50-100 Dragons Graveyard 85 50-100 Halls of the Haarvenu