Strange exits. Some of these exits may have been created to be "strange". There are some I'm certain must be bugs, but it may be worth checking the descriptions in the rooms to see if they give any reason or hint that the exits are supposed to lead as they do now. I've marked out the interesting rooms with letters and written below each map how the exits work and how I think they were intended to work. If you need any help or have any questions, just email me back or give me a tell when you see me on. If you fix any of these exits, please tell me, so I can update my maps. I'd like to keep my maps up to date. Abandoned Shaft: o o /|/ o o / o / o - o | | o o-o o - o / | | o o - o - o - o / | | o o - o o +/ o | o - o | o - o - o - o ------ o ----- o o | | | | | o - o o o o-o-o o - o - o | | | / o - o o - o | | o - o - o o - o - o - o o | | | | + + | g o o - o o o h | | | o o o o - o o | | | | | o - o o - o o - o - o - o - o | | | | | | RIP o - o - o o + o - o / | X - | / | o | / | o | / | o --- o --- o north from 'g' leads to 'h' Ancient Lands: | | ? --------------------- ? o | / | ? ? - ? - o | | ? ? - q -- o - s / | | \ | | ? o - o ->\p - o + | | | ? - ? - o o - RIP | | | ? - ? ?->Home o | ^ | | | + o | | - ? +> ? | ? - ? | o | | | -? | - ? - ? - ? ^ o | | | | | NO-RECALL ? - ? ? -> ? o - - - - - | - - - - - - - - - - - - o RECALL WORKS | west from p leads to q the Dungeons of Lord Caenyth / X / o o o o o o | | | | | | o - o -- o - o - o - o - o - o - o ^ | | | | | | | o o | o o | | | | | | o o | | | | | | o - o - o <- o - o - o - o - o - o | | | | | A <- o - o | o o | | | | o | o | | | | | | | o - o ------------- o - o -> Y | | | | | | | o o o - o - o o V o | | | | | | o o - o - o o - o - p --------- s - o o - o ---- o - o | | | | / | | | C>-Y ---------- o - o o | | o - R - o o o | | \-> q | | o o - o - o o - R - o o | | | o o o o | | | | | | | o - o --- G -- o --- o -- H --- o - o | | | | | | o o ? o o A | o R: west and east directions are reverted G: east leads to H South from p leads to q (ok). North from q leads to s (ought to lead to p) High Clerists Tower: o ----------------- o ----------------- o | | | o - o - o o - o - o | | | | | | | | | o - o o - o - o - o o - o - o - o o - o | | | | o - o o - o o - o - o o - o - o o - o o - o | | | | | | | | | | o - o o - o o - o - o o - o - o o - o o - o | | + + | | | o - o o - o o - o o - o o | | | | | | | | | /| o o - o o - o o - o - o o - o - o o o o - o / | |\ | | | | | | | | | | | |/ | | \ o - o o - o + o - Q o - o + o - o o - o | | \| | | | | | | | | | | | | | o - o o - o o - o o - o o o o - o | | | | | | / | | | | | | o - o o + o - o ----stand---- o - o + o o - o | | | | | | | /| | | | | | | | o - o o - o o - o - o - o - o - o - o o - o o - o | | | | | | | | | | | | | | | o - o o o - o o + o - o - o + o o - o o e->/f | | | | | + | + | | | | | o - o o - o <-a o - o o o o o - o b-> g - o | | | | | | | | | | \ / | o - o o - o o o o o - o -<-- | | | | | | | | | o o - o - o - o - o - o - o - o - o o o - o | | | |/ | | | |/ |/ | | | o - o o - U - o - o - o - d - c o - o o - o | | | | | o - o o - o - o - o - X - o - o - o - o o - o | | | o --------- D - o --|------ D --------- o / | / | a and b are one-way exits (maybe should be this way?) c and d has an up-exits, leading to the same place. c shouldn't have an up-exit. West from f takes you to g. Should take you to e Crystalmir Lake (in the lake): A A A A A | | | | | | | | | | <--- o - o - o - o - o ---> | | | | | o - o - U - o - o - o o | | | | | | o - o - o - o - o - o - o b | | | | | | ^ o <--- o - o - o - o - o ---> | | | | | | a ---- o - o - o - o - o - o | | | | | | o | | | | | V V V V V North from a takes you to b, and from there you can only get out by recalling (maybe it should be that way?) Darkfriends: o c + X o-----o---o | | | V | /---\ | | V o-----o---o / | | \--o---b The exits on this whole floor seems a bit strange (it's the floor just below the master). Maybe it should be this way? Dharynn's Huge Forest: Ship to o - o o - U - o -- D - U U - D - o - U - o - U + Myrridon | | | | | | | | | o D - o - o - o - D o - o o o - D o o - o | | | | | | | | | | ------ X - U - o U U -- U - o - U - o o a - U o | | | / | | | o | | /------/| | | | | | | V | | | D o o - o - o o-o o - o - b - o - c o - o | | | | | | | | | | U o - o o U D - D o - o-o-o o o o | | | | | | | | | | | o - o D o - o -- o o - o U o - o - o - o | | | | | | | D - o o - o - d ->- e- o - o o - o - o o - o | | / | | | | U D - o o - o - o-o-o o - D o - o - o - o | | | | | | | | | o - o - o - o - o o - o -- U o - o - U o o | | | | | | | | | | | | o | | o | | | | | | | | | o o o - o - o - o o - o - o o o - o - o | | | | | | | | | | o - U o - o o o -- o o - o - o - o - o o | | | | | | o - o o o o - o - f -> g - o - o - o - o - o | | | | | | | | o o - o o - o U o -- o - h - o - o - o - o | | | | | | | | | | | Enchanted | | | | | | | V | | | Forest - o - o o - o o - o o -- o i - o - o o o | | | | | | | | | o - o - o - o - o - o - o o - o - o - o - o o - o south from a leads to b. North from c leads to a. I think south from a should lead to c. d to e, f to g, h to i: One way exits. Maybe should be that way? Dragoncult: o - o o o /--\ | | | + | o - c ->/-a - o + o V | / | o o <--- b ----- D -+- o / / X| | | o | V | | o o | + + | y X | | | | o + o | | + V o o | o + o + X| |X o y o o - o - U - o + o | + | | o + o - o - o - o o west from a leads to b. I think it should lead to c. Dragonspyre: o /+ New o - RIP o+o Thalos | + o o | + o o+o-o-o-o-o-o-o-o-o | | + o o New Thalos o | | / + o o<-o-o-o-o-o-o-o-o-o-o-o+o o /| | | + Starville | o o o-o-o-o | | | + f-o-o-o-o-o-o-o o o / | | + o o--o-o-o o-o-o / + o o / | o o | | o o | | o o | | X-o-o o-o-o-o-o-o+o-o-o-C | | V o o + o + o + o /----\ | a/<+c-o-b-o-o-o-o-o+P | o | o | o | o | o-> f East from a leads to b. I think it should lead to c. Also, if you stand at c, unlock the door to a and go west to a, the door is still locked from that side. Drow City: o + o | /-- o --\ o | / | + o RIP o - o | | \-- o --/ | o--+o |/| o o + o / o o | + o - a - c - o - o - o - o | ^ | | | | \-> b | | o WM |/| HPreg o | | | o + o - o | o o - o | | | + o o - o --- o - o - o + | | | o + o + o o o - o - X | | | o --- o - o - o | | | o + o WM o + o South from a leads to b. North from b leads to c. I think north from b should lead to a. EarthSea: o /| / o+o / | o o+o+o | | | o - o o Red | |/| | o o | | o - o + o + a -> b - o + Green X | o o + /| o + o - o - o + o / o Ged / / + + / White / X o / | / | / / o / o / | / / o ---- o ---------- o o - o | | / o Black / | / o /---/ |/ o / RIP a to b is a one-way exit on all other muds too. Maybe it's supposed to be that way? Apart from that, this map is ok. Fire Elemental Plains: o - o - o X / o - o-/-o - o - o - o - o | / | | | | o o - o o o - o o | | | | | | | o o - o o o - o o | | | | | o - o - o - o - o - o - o | | | | o - b <-a o d <-c o | | | | | | | o o - o - o o - o - o | | | o - o - o - o - o - o - o | o / - o / o a to b, c to d: One-way exits. Perhaps supposed to be that way? Enchanted Forest: F = Forest "maze". All dirs leads back to F f = Forest "maze". All dirs leads back to f g f f f f ^ f | | | | | | f---o---o---o---f f---a-> -b-> -c----f | /| | | | | / | / | | | | \ | | | | / | / | | f o+tree--o-----o---o-----o---d----e----o----o---f | | | | | | | | | | f---o---f | | | | | | | | | | | | | | | | | | f---o---o-----j-----o---o-----o---o----g----o----o---f | | | | | | | | \ | f---k---i----\V | | | | __|__ \V /\ o---o---o |\ | \ | | | | / | \ \ / | | | | | \-+-----h-----o---o-----o---s----t-> -l------r---o---o---RIP / | | | | | | | | / | o | | | | | | | | /^ o / | | | | | | | | / | / f---o-----o-----o---o-----o--boar--m----n---o o | | | | | | | | | / | | | | | | |/\ | | o | | | | | | V | | | / f-----o-----f---q-> |-p---f--queen--o---f | | | | | | f f f f | F---o---F F F F F F F | | | | | | | | F---o---X---o---o---o---o---o---o--- | Hmm... Tough map. The strange exits may be there just to confuse people. Or the creator was just a little confused when he made the exits? Still... here goes: north from b leads to g (which is 2 south of b). Perhaps should lead to f instead? west from c leads to e. I think it should lead to b instead. west from b leads to d. I think it should lead to a instead. north from h leads to i. Looks like it should lead to j instead. And then let the west-exit from h lead to i, and the map would look much more "normal" south from l leads to m. I think it should lead to n. west from p leads back to p. I think it's supposed to lead to q. north from r leads to l (same as going west). Not sure where it's supposed to lead. Perhaps there's a room there that you can't get to? west from l leads to s. I think it's supposed to lead to t north from queen leads back to queen. Maybe supposed to lead to m? Enclave: | | o-o | o-o+o o----o----------- o | | | / | / | o-o+o o-o | | | | | | o-o | a--o-b | o-o+o | | o | | | o-o--o-e o o o | | | | | | | o V | | o-o-o o+o+o |Lorca f---o-o--o---X---o | | | | | | | | | o-o-o-o-o-o-o-o-o--o-o-o o | | | | | | o-o-o o o-o---o-o | | d<-c-o-o-o a and b: Perhaps should be that way? Not sure how to "correct" it. c to d & e to f: One-way exits. Maybe supposed to be that way? Ghenna: The whole place is mazey, so not much to say, except that the "Labyrinth of Bodies" here has several mobs, but the whole labyrinth is no-fight now, so you can't attack them. Don't see any reason for this. How about making it possible to attack them, like before? Gorm: ? ? + ? - ? | | | | ? - ? ? - ? | | ? - ? - ? - ? | ? ? - ? + | ? - ? - ? - ? o-o-o + o-o - o | | | | | | + | + ? - ? o o o-o o | | | | | | | | | | | o-o-o | | | | | | | ? ?---? ? ------- o + o-o --- o | |/ | | | / | ? o o-o- o-o o o | /+ | | | | /| o - o o - o ? - ? - ? - ?-?-? / o | | o+o+o-o / | | | | | + / | | / | o o --- o o o o-----o-?- / o+o + o | | | o | o - a ->key - o - o - o -WM o | o + o | | | | | o | o - o -- o -- o o o -WM o - o o + o | | | | | | o o --- o - o - o o o o + o | | | | | | | | o o - o o - o - o - o - o - o - o - o ------ o ------ o + | /| | | | | o - o o RIP o o - o - o - o o | | | | | | o --- o + c<- b - o o o o | | | | | o o - o - o - o X | - o - a to key & b to c: One-way exits. Perhaps supposed to be that way? Graveyard: | - o - + X | o | o | o - Abandoned | Caves o + o X | \+ o /-+-\ + | | g - o - o - o - o - o o + + + o D o o-o-o | | | | | o - o o - D | o |/ o o - o - o - o | | ^ | o U | o -\ /------\ | | | | | V | V V | g \----- o - o-\ o - o--/ | | \ | | o - U --- o - o | o - o | | o hc | o - o + D o --- o | | | o - o | | | o-o-o | |X | | -p- RIP | | | | | o - o | | | o - U - o o - o +> o | | | o o | | | o | | | o | | | /-->o | | | | o - o <+ o Ok. Some strange exits here and there. Not sure if there's anything wrong with them, though. Including the map if you want to see and decide yourself. Highlands: o o o /| + + o-+-o-o-o | | o-o-o o | | | | o-o-o o+o<+o-o-o-o-o | | | | o-o-o | | | | o | |/| | o o o | | o-o-o | | | o | o | | X o-o-o o o | | / o o | o o | /| | / X o-o-o o o-+-o o | | |/ / o o+o-+-o o | | | / o o o o | | /+ o-o-o-o-o-o-o-o-o o / o | | o+o+-o-o-o-o-o o-o-o-o-o o + | | | | o | o-o o-o-o-o-o | | | | o o-o-o-o-o-o-o o o | | /| | o o o | | | | | | o a o-o ooo | | | | | | | | b-/ o o o o o-o-o | | | | | o o o o o | | | | | o o-o-o o-o o-o o o-o | | | | | | o-o o o o-o o o-o | X | | | o o o-o-o--o--o | / | o-o o o | / | o o o o +/+ | X o o-o-o-o-o--o--o--o--o--o--o--o--o--o o | | / o o o | +/ o o | / o 2 3 4 1 5 o | | | | | | ---o--------o-o-o-o-o--- | | | | | | | | | | | V y<-o--------o-o-o-o-y-Marsh | | | | | | | | | | | | ---1 Grolim-2-3-4-o-5--- | | | | | | X | Considering how perfect this area is (map-wise), the two rooms, a & b, are probably supposed to have either n-s exits to eachother, or s-e exits. Ice Wall: o a------\ / |\ | o <----- o \-b | / | | V / o + o + o - o + p o X| | | / | | o o / | | | +/ | | o - o ---- o ---|---|--o | | | | o | | | | | | o +> o - o - o | / + | o o | /^ | o | | ----> o |/ o ------- o | / /| s - | | o RIP/ | | o - o - o | |/ | | U | o | | o o - o - o | | | /| | | | o + o + o<--|-/ | o - o - o | | | | | | o o o --|----- o - o - o - o - o --- o + | | | | | | o - o | o o - o - o - o - o - o --- o + + | / |/ | | | o o | / s - o - d --> o |/ | | | | o | | \ | | | ^ \ | | | | \ | o - o - o - o - o - c --- e | - X | west from b leads to a, but east from a leads to p. I belieave east from a should lead back to b. North from c leads to d, but south from d leads to e. I guess south from d should lead back to c Miden'nir: /-- o --\ | | | o | | | | | o - o o - o - o -(gone)- X - o | | | | | | o | o ----- o o - o | | | | | | \-- o --/ o o - o - o | | | | o - o o ----- o - o | | p <- o p - o | | | | /-|---/ | | | o-W-o | o X Ghenna The whole west part here, with the inn and surroundings, is gone. I _think_ it was there when I started playing (might just be that I copied this map from another mud). Also, the exits further down (p & p is the same room) are a bit strange, but maybe supposed to be that way. Mirror Realm: Earlier Caerlin and the masters in west tower were transported to a room called "Vell, hi!" when they died. I believe the coder may have wanted these mobs to be transported there to make their eq impossible to get hold of by mortals (not that the eq is great). Nowadays they just die and leave their corpse on the ground to be looted. Perhaps you should have a talk with the coder and see if this change is something he wants? Vell hi!: Safe no-exit room that you can't walk to/from to nor recall from. It says in its desc that "this is just a room used by mobprogs...". Mob Factory p+> r - o - o - o - o ^ | | | | | \-+ q - o - o - o - o | | | | | - X - o - o - o - o | | | | | o o o o - o | | | | | o o o o - Q p: A room with butterflies. The door leading to it is always locked and there is no key to it. It's been unpickable and changed to be pickable, and changed back again. Not sure if it's pickable or not now. Anyway... Why?!? It's just butterflies! Place a key on a mob there or make the door unlocked. Also, going east from the butterflies leads to r. I think it should lead back to q. Museum (bottom floor): o - b - o - o - o-o ^\ | | \ | a-/ o o-o - o - o - o - o ^ | | ^ o | | o | | \-- c o XXX | o-o o->o o | | ^ o | | | | o-o | | | o - o | o o<-o | o oZEL- o | | | | | o - o | ^BOTH | o - o /->m-n o o o-o | V | V | | |/ | | | o - o +>d-e-o<+ o - o o - p o o o-o ^ ^ | | | | | | | | | o o o o o<--- o o-o o-o o -> o | + | | | | | | o - o V o o-g<---\ h-o o - o - o o-o | o + | | | | | | | l | o o f<-/ o-o o o-o o ^ o->o->XXX | | | | |/ | | | |TOMARIN XXX<-o<-o o o o-o-XXX-o-o j k o JOGATH| | | | | | | | ^ o o o o - o o o-o \-i o + + | | | | | | | r o o o--o o - o - o o - o o - o ^ | | | | | | | | o o o<-o o - o o - o o->o o q | | | | | | | | o o-o o-o - o - o - o - o-o o - o o | | | | | | | | | o o-o o-o o o o o-o o - o o | | | | | | | | | o<-o o-o o o o o-o o ->o | | | | | | | o o-o o o o o-o o | | | | | o-o-o-o-o-o o o-o-o-o-o-o | o East from a leads to b. Should lead to c. d has an exit north to Zelboth. Perhaps it should be centered as well, ie, let e have that exit to Zelboth instead. going north from f leads to g. I think it's supposed to lead to h. the exit between i & j is a bit weird. Probably supposed to be a north-south exit. k to l is a one-way exit. It's probably supposed to be an exit back from l to k. Going south from m leads to n. It's probably supposed to lead back to p. q to r is a one-way exit. Probably supposed to be an exit back from r to q. Nirvana: a ---- o | | o ---- o ---- b ----/ | | | | | o o + o o | | | | | | | | | o - o - o - o - o - o - o | | | | | | | | | o o o o o | | | | | o | | | | o o - o - o - o - o o | | | | o o o o o | | | | | | | | | o - o - o - o - o - o - o | | | | | | | | | o o o o o | | | | o + o -- o -- o -- o -- o + o | | o o | | o ---- o ---- X ---- o ---- o a should probably have a west-exit leading to b, instead of that south-exit. Scubdu's Harpy Area (mansion): o ---------- u ----------- o | +\ | | | | | | | | | /- b -- o | | | | | | | o | c | o | o | V | \| | | o o - o - a ----/ o | | \| | \ | | o o o | | | | o ----------o--|---------- o \ | o ---------- o The clouds is a maze, so I'm skipping that one. But past the cloud is a house. That's what my map is showing The exits from b seems to have been reversed. South from b should lead to c, and west from b should lead to a. Secret Garden: + o | s - t -> -q--\ <-r - o \__|____/ |\_/ | o o o | | | o ---- o ---- o | ---|->- / | \ c=-k- <- l - m -> -n-> -p |\______/____/ o NM | X | WM | X | o o - o - o X | | | o o - o o o - o | | | | o - o - v - w->-u o o - o - o - o - o | \____/ | | | | o - p o - o o o - o t - o / | | | / NM q o - o - o s X o ^ WM X| | X o | | o X | | X WM | o o X | | | NM o - o - o o o - o - o | | | | | o - o<- o o - o - o - o - o - o - o o ->o - o | | | | | | | | o o - o o o o o - o o | | | | | s o - o - o q / | / t o p | o | o - o - o | | | o - o o o - o | | o - o - o | o + X | o- k, l, m, n, p: Just weird. Make these exits normal, please. east from q leads back to q. Should lead to r. west from q leads to s. Should lead to t. west from u leads to v. Should lead to w. The whole north part is a jumbled maze. Some parts seem like mistakes, but it's too messy to even try solving. Underdark: o-o-o-o-o-W-Y-R-M-o-o-S-T-R-E-E-T-o-o-o | | | / | | | | o | | | | | | | | | o-o | o+o | jade dwell. |gemst| warehouse | demon | o o-o-o-o-o U o-o M o+o o o o-o-o+o o clan o+o | + | | | | | | | + + | | | | o o-o o o+o+o B o-o O+o-o-o-o o+o o-o o o-o o+o | | | + | | + | | + | | + | | | | | o o-o o o+o+o Y-o-o-O o+o o o-o+o o o S o+o-o o+o | | | | + + | | | o-S-U-N-S-o-o-o o-o N o 6-o-o-o o+o U o-o-o---o+o + + + + | Bodak | | | | | | | | + | + Sewers o o o o E o+o+o o-o L-o-D-I-A-7-8-N-D-N o-o o /-o-o / | | + + |whore| trav. den | | | | | | o T o+o-o o o I o-o o o o-o o R o-o o o---o / | | + + | | | | | + | | + | + o o o+o o-o o G o-o o o-o-o+o+o I UD..../ | | | | + | | + + + + | / o o o o o-o-o-o-o H o+o o o o o o o S o + + + + | + | + | + | / o-o-o-5-L-A-V-E-R-S-o-2-R-O-U-T-E-o-o-E+X + + + | | market | | prison + | o o o o-o o-o-o-o o-o o-o-o-o-o+o o | | + + | | + + + | | o o o o-o o-o-o-9-o-o o o o o+o+o o-o-o T----E + + + | | | | | | | +cages | | ----> S-T-R-o-O-F-o-T-H-E-o--G--O o+o+o S o+o T N | | | | | | | | shad. D | | + | | o-o-S B J A W M o o o+o-o S+o-o-o+U o-o O o o | | | | | | | + + + | | | | o+o U SHOPS A o-o-o-o o o o o N-o-o-F-O-R-G o | | | | | | Eurandu's + o o+o N-R-O-A-D-o-Z-#-o-S-H-A-D-O-o-R o+o-o | | | | + | | | | o o+o S U o o+o+o o o o I-o--o-o--o o+o-o | | + | + + + | | | | Drow+T-R-A-V-E-L-L R+o-o-o-o-o-o+o S o o o o A o+o+o- | | | + | + | | + + + + | | o o o o Bar E I o o+o o-o o+o E o-o-o-o L o | + + + | | | | | | |ass|guild| | C o-o-o+Q-o R | o+o+o o-o o+o o | o-o+L-E-Y-o--o | + + + | | | T | o | R o o o o-o+S | thieves guild o | o o o o | | | | | | + + + E-S-C-E-N-T-o E-o-D-E-A-T-H-S-o o-o+o-o-o+o-o | + + + + | | L-A-N-E o o o o-o | o 2: going south takes you west 5: going north takes you east 6: going south takes you southeast 7: going south takes you west 8: going south takes you west 9: going south takes you southwest Valley of Kings: King2 | o - o - o King1 o-o-o-o-2 | | | | / o - o - o - o 1 - o o o - X / / | | | King4 - o 3 o -------- o-o-a-\ <-c--o-o--b | | \ ^ o - o - King3 \ | | | \--------/ 1 - o | 1----o | /| | / | o-/--o / / o o / / King5 --/--o King6 / | o - o - o o - o - o | | | | King7 + 1 2 ----- o o-o o - o - o V | | | | | o - 1 - o - o - o - o - o King9 o-o-o King8 | | | X| | RIP - o Urthel 4 Shadow + o-o | | | | 3 o - o - o - o o | | o o | | o - o | 1 - o - o - King10 | o | o ---- o | / 3 2 | / King14 o - o - o - o - o o - 1 o - o | | / | | | o - o / o - o - o - o o | | X /| | | o ------- o - o o KING | | X / / | | / King11 o | | \ / | | \ o - 4 RIP / o - King13 3 (Harpy start) | | | / | | | o - 2 - o - 4 - o - p - o - o o King12 3 <-/ | / | | | o o o - o - o - o - o + o - o - o | / | | King15 - o 2 ------ o o + o - o + o Going east from a takes you to b. Should lead to c.