SPELLS: ======= (Lvl) Magician -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=- ( 1) Magic Missile ( 1) Ventriloquate ( 2) Detect Invisibility ( 2) Detect Magic ( 3) Chill Touch ( 4) Invisibility ( 4) Strength ( 5) Armor ( 5) Burning Hands ( 6) Locate Object ( 6) Blur ( 7) Shocking Grasp ( 7) Cloudkill ( 8) Teleport ( 8) Blindness ( 9) Lightning Bolt ( 9) Improved Invisibility (10) Control Weather (10) Teleport Without Error (11) Colour Spray (11) Feeblemind (12) Curse (12) Ice Storm (13) Energy Drain (13) Darkvision (14) Charm Person (14) Sleep (15) Fireball (15) Fly (15) Force Bolt* (16) Enchant Weapon (16) Chain Lightning (17) Dimension Door (18) Powerword Blind (20) Group Invisibility* (21) Meteor Blast (25) Meteor Swarm (25) Mordenkainen's Sword (25) Identify (25) Haste (25) Blood Rite* (25) Magic Carpet* (30) Contingency (30) Powerword Kill* (31) Powerword Pain (33) Mass Pain (35) Circle Of Protection (35) Blood Mirror (35) Soulsteal* (40) Hell Fire (40) Deathspell* (40) Plasma Bolt* (42) Vampiric Mist (45) Hell Storm (45) Plasma Ball* (55) Force Field* (60) Mirror Image (Lvl) Priest -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=- ( 1) Armor ( 1) Cure Light ( 2) Create Water ( 2) Detect Poison ( 3) Create Food ( 3) Detect Magic ( 4) Cure Blind ( 4) Detect Alignment ( 5) Bless ( 5) Detect Invisibility ( 5) Cure Serious ( 5) Cause Light ( 6) Blindness ( 6) Protection ( 7) Earthquake ( 7) Sense Life ( 8) Poison ( 8) Summon ( 9) Cure Critic ( 9) Remove Poison ( 9) Cause Serious (10) Aid (10) Dispel (11) Word Of Recall (12) Remove Curse (13) Control Weather (13) Sanctuary (14) Heal (14) Regenerate (15) Call Lightning (15) Pacify (15) Cause Critic (16) Minor Sphere Of Regeneration (17) Prayer (18) Animate Dead (21) Confusion (22) Group Bless* (25) Harm (25) Powerheal (25) Revitalize (25) Groupheal* (27) Group Armor* (30) Channel (30) Trueheal* (30) Wrath Of God* (31) Holyword (32) Major Sphere Of Regeneration (33) Wither (35) Grouppowerheal* (35) Powerharm (37) Link (40) Miracle* (60) Holy Gate* (65) Touch Of God (Lvl) Animist -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=- ( 1) Armor ( 2) Detect Invisibility ( 5) Cure Light ( 5) Barkskin ( 6) Earthquake ( 7) Faerie Fire ( 8) Charm Creature ( 9) Hurricane (10) Cure Serious (11) Satiate (12) Call Lightning (12) Control Weather (13) Entangle (15) Remove Poison (15) Sun Arrow (15) Call Of The Eagle (17) Animal Summoning (18) Sun Ray (20) Cure Critic (20) Natures Blessing* (21) Plant Growth* (22) Sun Shield (25) Good Berry (25) Fire Seeds (25) Giant Size (27) Armor Of Thorns (28) Tranquility* (30) Heal (30) Treeform (34) Conjure Earth Elemental (35) Sticks To Snakes (38) Burst Of Life* (39) Circle Of Stone* (39) Conjure Air Elemental (42) Conjure Water Elemental (43) Insect Plague (44) Gaias Beacon* (45) Deadly Swarm* (45) Conjure Phoenix* (55) Serenity (Lvl) Warlock -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=- ( 2) Armor ( 3) Detect Invisibility ( 4) Shock Bolt ( 5) Blur ( 6) Invisibility ( 7) Strength ( 8) Water Bolt ( 9) Improved Invisibility (10) Teleport (15) Teleport Without Error (16) Ice Bolt (20) Combat (24) Fire Bolt (25) Mordenkainen's Sword (25) Haste (26) Triad Of Ice* (30) Bladeturn (35) Mana Shield (38) Triad Of Fire* (40) Nether Bolt (43) Immolation Fire (43) Immolation Cold (45) Blood Rite* (53) Ritual Of Pain* (55) Mental Glance (Lvl) Templar -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=- ( 1) Armor ( 2) Detect Poison ( 3) Detect Alignment ( 4) Cure Light ( 6) Bless ( 8) Strength (10) Protection (12) Dispel (14) Cure Serious (15) Pacify (17) Remove Curse (18) Remove Poison (20) Prayer (25) Cure Critic (25) Sufferage* (30) Heal (30) Holy Armor (30) Judgement (40) Sanctuary (40) Channel (40) Holy Aura (40) Celestial Peace* (45) Miracle* (56) Holy Crusade* (60) Gods Blessing* (Lvl) Nightblade -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=- ( 1) Attack ( 2) Armor ( 4) Detect Poison ( 5) Detect Invisibility ( 5) Sense Life ( 9) Poison (10) Blur (12) Blindness (13) Remove Poison (15) Improved Invisibility (17) Darkvision* (20) Mountain Heart (25) Adrenal Focus (27) Teleport Without Error (30) Aura Of Despair (30) Life Blood* (33) Shadow Displacement (35) Deathshadow* (40) Shadow Form (55) Venom* (65) Powerword Stun* ------------------------------------------------------- Spell damage types: =================== Data has only been retrieved by tests on immune mobs, so any "-" (doesn't do that type of damage) should be correct whereas "#" (does this type of damage) can't be 100% certain. A A B D E E E F G I I L L M M P P S S S U W W . c i l a a l n i a c r a i a e o u i t L n a o . i r e r r e e r s e o r g g n i r l u a l t o . d e k t c r e n g h i t s e v n r i e d . d h t g e t c a o e g f r . r y l n r e e . Armor Of Thorns . Attack . Aura Of Despair . Blood Mirror - - - - - - - - - - - - - - - - . Burning Hands - - - - - # - - - - - - - - . Call Lightning - - - - # - - - - - - - - - - - . Cause Critic - - - - - - - - - - - - - - - # - . Cause Light - - - - - - - - - - - - - - - # - . Cause Serious - - - - - - - - - - - - - - - # - . Chain Lightning - - - - # - - - - - - - - - - - - . Chill Touch - - - - - - - - # - - - - - - # - . Cloudkill - - # - - - - - - - - . Colour Spray - - - - - - - - # - - - - - . Deadly Swarm . Dispel - - - - - - - - - - - - - - # - . Earthquake - - - # - - - - - - - - - - - - . Energy Drain - - - - - # - - - - - - - - - # - . Fire Bolt . Fire Seeds . Fireball - - - - - # - - - - - - - - . Force Bolt ? - . Harm - - - - - - - - - - - - - - - # - . Hell Fire/Storm - - - - - # - - - - - - - - . Holy Aura . Hurricane . Ice Bolt ? . Ice Storm - - - - - - - - # - - - - - - - - . Immolation Cold . Immolation Fire . Insect Plague . Judgement . Lightning Bolt - - - - # - - - - - - - - - - - - . Magic Missile - - - - - - - - - - - - - - - - - . Meteor Blast/Swarm - - # - # - - - - - - - - . Nether Bolt/Ball ? . Plasma Bolt/Ball ? . Pow.Pain/Mass Pain ? - - - - - - - - - - - - - # - - . Powerharm - - - - - - - - - - - - - - - # - . Pow.Kill/Deathspell . Powerword Stun . Shock Bolt # . Shocking Grasp - - - - # - - - - - - - - - - - - . Sticks To Snakes . Sun Arrow/Ray . Touch Of God - - - - - # - - - . Triad Of Fire . Triad Of Ice . Vampiric Mist - - - - - # - - - - - - - - - - - . Water Bolt . Wrath of God # . Blindness # . Celestial Peace* . Charm Creature . Charm Person . Confusion . Curse . Entangle . Faerie Fire . Feeblemind . Pacify . Poison # . Sleep . Soulsteal* . Venom* . Wither # . ------------------------------------------------------- Spell damage: ============= Cost Name Type Dam Lvl 1 Lvl 100 Av1->100 Special 3 Magic Missile S Normal? 3d(lvl+15) / 2 1- 24 1- 177 12-> 89 4 Chill Touch S Ice/Unlife 2d(lvl+15) 2- 32 2- 230 17-> 116 Can drain 1-3 Str 4 Shock Bolt S Electr. 2d(lvl+10) 2- 22 2- 220 12-> 111 5 Burning Hands S Fire 5d(lvl+15) / 2 5- 80 5- 575 42-> 290 5 Cause Light S Unlife 5d(lvl+15) / 2 5- 80 5- 575 42-> 290 7 Shocking Grasp S ? 7d(lvl+15) / 2 7-126 7- 805 66-> 406 8 Water Bolt S Water 4d(lvl+10) 4- 44 4- 440 24-> 222 9 Lightning Bolt S Electr? 9d(lvl+15) / 2 9-144 9-1035 76-> 522 10 Cause Serious S Unlife 9d(lvl+15) / 2 9-144 9-1035 76-> 522 10 Cloudkill A Earth Maxdam(?) Only hits mobs of (-2)/2 10 Force Bolt S Energy? 10dlvl + lvl 11- 11 110-1100 11-> 605 11 Colour Spray S Light 11d(lvl+15) / 2 5- 88 11- 632 46-> 321 15 Call Lightning S ? 13dlvl + lvl 26- 26 113-1400 26-> 756 15 Cause Critic S Unlife 15d(lvl+15) / 2 7-120 7- 862 63-> 434 15 Dispel S Unlife 100 100-100 100- 100 100-> 100 15 Earthquake A Earth 1d8 + lvl 2- 9 101- 108 5-> 104 15 Fireball S Fire 15d(lvl+15) / 2 7-120 7- 862 63-> 434 15 Hurricane A Air 8dlvl + lvl 9- 9 101- 900 9-> 500 15 Ice Storm A Ice 5d10 + lvl 6- 51 105- 150 28-> 127 16 Chain Lightning A ? 9d(lvl+15) / 2 9-144 9-1035 76-> 522 16 Ice Bolt S Ice 8d(lvl+10) 8- 88 8- 880 48-> 444 20 Fire Seeds S Fire 13d(Lvl+(Lvl/5)) 13- 13 13-1560 13-> 786 21 Meteor Blast S Earth/Fire 21d(lvl+15) / 2 10-168 10-1207 89-> 608 24 Fire Bolt S Fire 12d(lvl+10) 12-132 12-1320 72-> 666 25 Harm S Unlife 20d20 + lvl 21-401 120- 500 211-> 310 25 Meteor Swarm A Earth/Fire 21d(lvl+15) / 2 10-168 10-1207 89-> 608 25 Sun Arrow S Light 16dlvl + lvl 17- 17 116-1700 17-> 908 30 Sticks To SnakesS Poison? ? Can cause poison/blind/confusion 30 Sun Ray A Light 15dlvl + lvl 16- 16 115-1600 16-> 857 30 Wrath Of God A Dark 15d50 + lvl 16-751 115- 850 383-> 482 31 Powerword Pain S Stun 31d(lvl+15) / 2 15-248 15-1782 131-> 898 35 Insect Plague S ? ? 35 Mass Pain A Stun 31d(lvl+15) / 2 15-248 15-1782 131-> 898 35 Powerharm S Unlife 15d50 + lvl 16-751 115- 850 383-> 482 40 Hell Fire S Fire 20d(lvl+15) 20-320 20-2300 170->1160 40 Judgement S Pure ? 40 Nether Bolt S Unlife 20d(lvl+10) 20-220 20-2200 120->1110 40 Touch of God S Pure ? Non-varied damage (439 with lvl 78 Pr/Ma, 442 with lvl 85 Pr/Ma 1294 maxmana) Only damages if different alignment than you 45 Hell Storm A Fire 20d(lvl+15) 20-320 20-2300 170->1160 45 Plasma Bolt S Energy ? 48 Triad Of Ice S Ice Ice bolt * 3 24-264 24-2640 144->1332 50 Aura Of Despair A ? Aura. Damages good-aligned 50 Immolation Fire A Fire Aura. 50 Immolation Ice A Ice Aura. 50 Plasma Ball A Energy ? 50 Powerword Kill S Stun 31d(lvl+15) / 2 15-248 15-1782 131-> 898 Chance to instakill 55 Deadly Swarm S ? ? 55 Deathspell A Stun 31d(lvl+15) / 2 15-248 15-1782 131-> 898 Chance to instakill 72 Triad Of Fire S Fire Fire Bolt * 3 36-396 36-3960 216->1998 Note: since damage is capped, the effective average may differ from what's noted here. Adding this into the calculation, the average damage may change. The same goes for sanced mobs. SPELL DAMAGE tested as lvl 69 Pr/Ma with 1061 maxmana. 100 spells has been cast unless stated otherwise. ------------------------------------------------------- NOTE: This is a checklist to make sure I do the same way every time. If repeated by someone else, you can expect different results, since it is affected by extra_damage, negate_sanc, level, classes, maxmana and maybe other things too. ------------------------------------------------------- How to do: * Reset damlog * Attack opponent * Cast the spell until 100 spells have successfully been cast. * Do NOT try to differ between spells where opponent fails saving throw and spells where opponent succeeds in his saving throw - the large number of spells cast will hopefully even this out. * Check your damlog, and make sure to check the SPELL damage done. * Divide with 100 (or with the number of times you cast the spell) * For safety, do it in groups of 10: reset damlog, cast the spell 10 times, note down SPELL damage, reset damlog, cast... This will make counting easier, reduce the risk of errors and ruin less if you do a mistake. * Do NOT change your max-mana while doing this. Maxmana affects your damage. Results: Elchor (no sanc) Goat (sanc) Lowbie Single: avgdam dam/mana avgdam dam/mana avgdam dam/mana 3 Magic Missile 40.17 13.39 39.60 13.20 4 Chill Touch 63.83 15.96 58.25 14.56 xtra check 67.29 16.82 63.13 15.78 ICE vuln whale 78.94 19.73 5 Burning Hands 70.02 14.00 63.96 12.79 69.54 13.91 (lvl 45 convict) BH vuln 103.96 20.79 (lvl 45 trainer) 7 Shocking Grasp 93.95 13.42 9 Lightning Bolt 117.22 13.02 10 Force bolt 249.73 24.97 11 Colour Spray 109.83 9.98 15 Dispel Trainer lvl 35: 61/122 dam. 4/31=12.9% chance of doing 122 dam So even if always success, only 8.13 dam/mana 15 Fireball 205.76 13.72 21 Meteor Blast 278.57 13.27 25 Vampiric Mist 203.97 8.16 heal:157.40 6.30 VM whale 136.53 5.46 heal:157.41 6.30 31 Powerword Pain 408.04 13.16 276.88 8.93 40 Hell Fire 499.57 12.49 304.58 7.61 45 Plasma Bolt 631.00 14.02 (maxdam) Area: 10 Cloudkill 15 Earthquake 129.16 8.61 15 Ice Storm 91.10 6.07 IS vuln whale 98.68 6.58 16 Chain Lightning 115.21 7.20 25 Meteor Swarm 270.15 10.81 35 Mass Pain 417.00 11.91 45 Hell Storm 494.13 10.98 Heals: avgheal heal/mana lvl 78, 1209 maxmana, 50 tries 5 Cure Light 8 1.6 7 Cure Serious 14 2.0 10 Cure Critic 24 2.4 35 Heal 122 3.49 40 Touch of God 347.78 8.7 hp/m 50 Powerheal 330.94 6.62 378.66 7.6 hp/m 80 Trueheal 150 Gpow Extra info: Chill touch : Can drain strength. Elchor: 9/200 = 4.5% chance of success Goat r: 5/200 = 2.5% chance of success Dispel : Only against evil Vampiric mist: Heals too. Damage counts as skill damage, so not improved by maxmana. Half as powerful & costly as pow. So just as good manawise, just slower. And with risk of backfire. Damage data from Gaztro (Lvl 72 Te/Te) using Judgement: 1 2 3 4 5 1410 - 557 350 - 27 5,1% 1 Mana 1380 - 556 320 - 26 4,9% 2 Spell damage 1355 - 553 295 - 23 4,3% 3 Difference in mana with mana eq and normal 1335 - 553 285 - 23 4,3% 4 Difference in spell damage 1330 - 553 280 - 23 4,3% 5 The difference on old spell damage and new in percentage 1320 - 550 270 - 20 3,7% 1315 - 550 265 - 20 3,7% 1310 - 549 260 - 19 3,5% 1305 - 549 255 - 19 3,5% 1300 - 549 250 - 19 3,5% 1290 - 549 240 - 19 3,5% 1280 - 549 230 - 19 3,5% 1270 - 548 220 - 18 3,3% 1240 - 544 190 - 14 2,6% 1210 - 542 160 - 12 2,2% 1180 - 541 130 - 11 2,0% 1150 - 537 100 - 7 1,3% 1110 - 536 90 - 6 1,1% 1080 - 534 30 - 4 0,75% 1065 - 533 15 - 3 0,56% 1050 - 530 Normal mode without mana eq. ------------------------------------------------------- Spell Name Cost Req Adrenal Focus: Nb(25) Aid: 10 Pr(10) Animal Summoning: An(17) Summons a wolf pet. For stats on pets, see the list in the bottom. Lvl 45 An(SC)can summon max 2 lvl 46 wolves Lvl 27 An/An can summon max 1 lvl 51 wolves Lvl 28 An/An can summon max 2 lvl 51 wolves Lvl 44 An/An can summon max 2 lvl 52 wolves Lvl 50 An/An can summon max 2 lvl 53 wolves Lvl 50 An/An can summon max 2 lvl 55 wolves Animate Dead: 55 Pr(18) Summons an undead pet. For stats on pets, see the list in the bottom. Helpfile: You gain a new type when gaining level: 23, 31, 37, 46 and 50. Utility: shadow pa L18, wraith pa L20 eller 21 tror jag.. Starting as wraiths? Change to spectres when lvl 50? And to vampires when lvl 50 purepriest? No difference in hp/m/mv between the types. Hp varies slightly, probably due to some enhancement spell (natures blessing?) Wraiths can headbang (~33% chance per round) Ghasts can kick Spectres can kick ( ?% chance per round) Vampires can suck blood (?) Utility: Wraiths hit harder than ghasts... (anni/vapo vs obliterate). [31 Pr ]: lvl 4 Wraith [33-39/50 Ma/Pr]: lvl 46 Ghast [40-49/50 Ma/Pr]: lvl 46 Wraith [50/50+ Ma/Pr]: lvl 46 Spectre [65-86 Pr/Ma]: lvl 28 Spectre [66 Pr/Pr]: lvl 30 Vampires [66 Pr/Pr]: lvl 53 Vampires Armor: 5 An/Pr/Te(1),Nb/Wl(2),Ma(5) Armor Of Thorns: An(27) Every time a hit lands on you, there is a chance the attacker gets damaged by your thorns. Damage done... not sure if it's affected by damage done to you or anything else. Attack: Nb(1) Aura Of Despair: Nb(30) Barkskin: An(5) Lvl/2 extra ac Vulnerability to fire Bladeturn: Wl(30) Bless: Pr(5),Te(6) Blindness: Pr(6),Ma(8),Nb(12) Bloodlust: - Lasts for 8 seconds. Boosts dr or something? Or is this blood rite? Blood Mirror: Ma(35) Damage done to you is halved, and the other half is returned back to your opponent. Damage is shown as weapon damage (deals blast damage). Chance for success is better the higher level you are compared to opponent. Same level means blood mirror kicks in on 50% of the attacks. Each level changes the chance with 10%. Chance can be 0% but never above 90%. Blood mirror can kick in and deal damage against weapon-immune mobs, but then the damage done to you isn't reduced (nor is the returned damage). Blood Rite: Ma/Ma(25),Wl/Wl(45) Costs 10 mana, gives some mana at the cost of hp and maxhp. The maxhp is restored after a certain time. Cumulative. Avg when testing with lvl 87 WaWa: mana gain: 121 111 115 maxhp lost: 91 88 hp lost: 159 149 restore time: 108 190 161 seconds Adding 115 mana every 161 seconds (for the cost of 10 mana) means approx .7 extra mana per second, or +50 mana/tick. Blur: Wl(5),Ma(6),Nb(10) Burning Hands: Ma(5) Burst Of Life: An/An(38) Call Lightning: An(12),Pr(15) Only works outside in thunder Call Of The Eagle: An(15) Cause Critic: Pr(15) Cause Light: Pr(5) Cause Serious: Pr(9) Celestial Peace: Te/Te(40) Chain Lightning: Ma(16) Champions Strength: - +9 str (random? Level dependant?) Also gives +9 hr/dr? Channel: Pr(30),Te(40) Charm Creature: An(8) Charm Person: Ma(14) Only works on mobs of your level or lower. Above level the 50 restrictions tighten. To succeed, your opponent must fail his spellsave 2 times in a row. Lvl MaxMobLvl 1-50 51 50+ 52-57 51 58 59 60 61 62 63 64 65 66-92 53 Chill Touch: Ma(3) Circle Of Protection: Ma(35) Circle Of Stone: An/An(39) Cloudkill: Ma(7) Lvl X cloudkill works on mobs of lvl (X-2) / 2, rounded down. Colour Spray: Ma(11) Combat: Wl(20) Confusion: Pr(21) Conjure Air Elemental: An(39) Summons an air elemental. For stats on pets, see the list in the bottom. Conjure Earth Elemental: An(34) Summons an earth elemental. For stats on pets, see the list in the bottom. Conjure Phoenix: An/An(45) Summons a phoenix. For stats on pets, see the list in the bottom. Lvl 45 An/An can summon max 3 lvl 52 elementals. Trying Phoenix gives: You are unable to control any more elementals. Lvl 50 An/An can summon max 3 lvl 53 elementals. Lvl 50 An/An can summon max 3 lvl 55 elementals. Conjure Water Elemental: An(42) Summons a water elemental. For stats on pets, see the list in the bottom. Contingency: Ma(30) Control Weather: Ma(10),An(12),Pr(13) Create Food: Pr(3) Create Water: Pr(2) Cure Blind: Pr(4) Cure Critic: Pr(9),An(20),Te(25) Cure Light: Pr(1),Te(4),An(5) Cure Serious: Pr(5),An(10),Te(14) Curse: Ma(12) Darkvision: Ma(13),Nb/Nb(17) Deadly Swarm: An/An(45) Deathshadow: Nb/Nb(35) Deathspell: Ma/Ma(40) Detect Alignment: Te(3),Pr(4) Detect Invisibility: An/Ma(2),Wl(3),Nb/Pr(5) Detect Magic: Ma(2),Pr(3) Detect Poison: Pr/Te(2),Nb(4) Dimension Door: Ma(17) Dispel: Pr(10),Te(12) Only works on opposite alignments Earthquake: An(6),Pr(7) Enchant Weapon: Ma(16) * Enchants a weapon, by giving it a bonus to hitroll & damroll. The bonus depends on the level of the enchant (level of the caster / the one scribing the enchant scroll). The level of the one reciting the scroll is irrelevant. * If enchanted by a non-neutral char, the weapon will also get an anti-align flag, making it unwieldable by someone of the opposite alignment. Note that if reciting a scroll, it's the alignment of the person reciting the scroll that matters, NOT the alignment of the one scribing the scroll. * An anti-evil flag on a weapon only makes it unusable by evil-aligned chars. * An anti-good flag on a weapon makes it unusable by good-aligned chars AND also lowers the level restrictions a little (10%). * Only weapons that has no bonuses (no "Affects : ...") can be enchanted. The only bonus allowed is "SLAY vs ". Also, it may not have a "MAGIC" flag. * Once enchanted, the level-requirements of the weapon will increase to match its new powers. So a highly enchanted weapon will increase the levels more. Remember that if you are not good-aligned, you can reduce the requirements a bit by having it enchanted by an evil char (giving it an antigood-flag). * Once enchanted, the weapon will also be given a "MAGIC" flag, making it impossible to forge. So before enchanting it, always make sure it's forged. * Once enchanted the weapon will also be given a "UNIQUE" flag, making it impossible to donate or sacrifice it. * Note: If you enchant a wielded weapon, it will still be wielded once enchanted, even if the level requirements exceed your level. This means you will be allowed to use the weapon, but if you die or unwield your weapon you can not rewield it. * Table of bonuses depending on enchant level: Lvl Hr Dr 13-30 +1 +1 31-34 +1 +2 35-40 +2 +2 41-44 +2 +3 45-50 +3 +3 51-54 +3 +4 55-60 +4 +4 61-64 +4 +5 65-70 +5 +5 71-74 +5 +6 75-80 +6 +6 81-84 +6 +7 85-90 +7 +7 91-94 +7 +8 95-00 +8 +8 Energy Drain: 20 Ma(13) Does low damage, but can drain mana. If spell kills, no mana is gained. Gives mana from unlife-resistant/immune mobs too, but deals no damage against immune mobs and sometimes no damage against resistant ones. = Casting cost = Chance to drain = * 3.75 (rounded down) = * - = 0.95* - 0.025* = * 24 For me (lvl 77, adding curse): Mob Lvl Chance Drain PerSpell PerCast PerMin Elchor 100 0.05 375 -1.25 Grey Mare 45 0.25 168 22 Snowman 45 0.25 168 22 Rhododen Sentry 41 0.35 153 33.55 etchers wife 40 0.35 130 25.5 Ramses (w. mask) 38 0.30 142 22.6 Revenant 37 0.50 138 49 46.3 1111 Cherubim 35 0.50 131 45.5 Gryphon 33 0.55 123 47.65 Cadet 33 0.55 123 47.65 portly cook 31 0.60 116 49.6 46.6 1119 The Smithy 30 0.70 112 78.4 55.0 1320 Throne o/t order 30 0.55 112 41.6 Minky 25 0.75 93 49.75 47.8 1122 Mira-Monk 20 0.75 75 36.25 Save 11 means the mob has 50% chance to save against your spell. Entangle: An(13) Entropy: --- Faerie Fire: An(7) Feeblemind: Ma(11) Sets intelligence to 3. A second feeblemind will kill you. If you wear eq giving -3 int you might die from first feeblemind (untested). For mobs, it sets intelligence to 3 as well, but after eq-mods, and a second feeblemind has no effect. So mobs will only die if they put on -3 int eq after getting the feeblemind. Fire Bolt: Wl(24) Fire Seeds: An(25) Fireball: Ma(15) Fly: Ma(15) Force Bolt: Ma/Ma(15) Force Field: Ma/Ma(55) Gaias Beacon: An/An(44) Giant Size: An(25) Gods Blessing: Te/Te(60) Gives you resting regen rate, even if you are standing? Good Berry: An(25) Group Armor: Pr/Pr(27) Group Bless: Pr/Pr(22) Group Invisibility: Ma/Ma(20) Groupheal: Pr/Pr(25) Grouppowerheal: Pr/Pr(35) Harm: Pr(25) Haste: Ma/Wl(25) Heal: Pr(14),An/Te(30) Hell Fire: Ma(40) Hell Storm: Ma(45) Holy Armor: Te(30) Damage from evil is reduced to 73 + (( - ) / 2) rounded up Thanks to Tehanu, for helping me finding that out! Holy Aura: Te(40) Holy Crusade: Te/Te(56) Holy Gate: Pr/Pr(60) Holyword: Pr(31) Hurricane: An(9) Ice Bolt: Wl(16) Ice Storm: Ma(12) Identify: Ma(25) Immolation Cold: Wl(43) Immolation Fire: Wl(43) Improved Invisibility: Ma/Wl(9),Nb(15) Insect Plague: An(43) Invisibility: Ma(4),Wl(6) Judgement: Te(30) Life Blood: Nb/Nb(30) Lightning Bolt: Ma(9) Link: Pr(37) Locate Object: Ma(6) Magic Carpet: Ma/Ma(25) Magic Missile: Ma(1) Major Sphere Of Regeneration:Pr(32) Mana Shield: Wl(35) Damage taken (from spell and weapon) is halved. Some mana is drained instead. Mass Pain: Ma(33) Mental Glance: Wl(55) Meteor Blast: Ma(21) Meteor Swarm: Ma(25) Minor Sphere Of Regeneration:Pr(16) Miracle: Pr/Pr(40),Te/Te(45) Mirror Image: Ma(60) Creates X mirror images of you. Each hit has a chance of hitting a mirror image, destroying that image (but not hurting you). Probably equal chance of hitting mirrors compared to chance of hitting you. Can also save you against some spells, which seem to be treated the same way as attacks. Pure mages are supposed to get more mirrors. X max seen is 10 (lvl 99 Pr/Ma) Mirror image works on: Plasma ball, hell fire, ? MI does not work on: ? Mordenkainen's Sword: Ma/Wl(25) Creates a noremove/nodrop weapon with damroll: 1dlvl (lvls above 50 are halved, rounded down) hitroll: 1d(lvl/10) It lasts: 538s-589s at lvl 80 Mountain Heart: Nb(20) Natures Blessing: An/An(20) Gives detect invis, sense life and 2 "nothing happened" (detect align & darkvision?) and hp (450-478 for lvl 57 Animist) Nether Bolt: Wl(40) Pacify: Pr/Te(15) Plant Growth: An/An(21) Plasma Ball: Ma/Ma(45) Plasma Bolt: Ma/Ma(40) Poison: Pr(8),Nb(9) Powerharm: Pr(35) Powerheal: Pr(25) Powerword Blind: Ma(18) Powerword Kill: Ma/Ma(30) Powerword Pain: Ma(31) Powerword Stun: Nb/Nb(65) Earth elemental (well) is resistant to it. Prayer: Pr(17),Te(20) Protection: Pr(6),Te(10) Regenerate: Pr(14) Remove Curse: Pr(12),Te(17) Remove Poison: Pr(9),Nb(13),An(15),Te(18) Revitalize: Pr(25) Ritual Of Pain: 32- Wl/Wl(53) Damage taken, divided by 6, is added to your mana. Works for spell damage too, I think. Sanctuary: Pr(13),Te(40) Satiate: An(11) Sense Life: Nb(5),Pr(7) Serenity: An(55) Shadow Displacement: Nb(33) Shadow Form: Nb(40) Shock Bolt: Wl(4) Shocking Grasp: Ma(7) Sleep: Ma(14) Soulsteal: Ma/Ma(35) Spirit armor: - ac bonus = lvl/2 rounded down Also gives -5 saves vs spells Sticks To Snakes: An(35) Strength: Ma(4),Wl(7),Te(8) Sufferage: Te/Te(25) Spell Name Cost Req Summon: Pr(8) Summon a player or mob. Can only summon someone of max 4 levels above your own. Once you have passed lvl 50, you can summon any player. You can never summon aggressive monsters or monsters of level 80+. Sun Arrow: An(15) Sun Ray: An(18) Sun Shield: An(22) Teleport: Ma(8),Wl(10) Teleport Without Error: Ma(10),Wl(15),Nb(27) Touch Of God: Pr(65) Heals if same alignment as you, otherwise damages. Tranquility: An/An(28) Treeform: An(30) Triad Of Fire: Wl/Wl(38) Triad Of Ice: Wl/Wl(26) Trueheal: Pr/Pr(30) Vampiric Mist: Ma(42) Draw life from your opponent to heal yourself. Half as powerful & costly as powerheal, but also damages your opponent. It has a risk of backfiring (approx 25%, maybe only 20%), damaging you and healing your opponent. Venom: Nb/Nb(55) Ventriloquate: Ma(1) Water Bolt: Wl(8) Wither: Pr(33) Hp is set to 2/3 of maxhp. If resistant to unlife, hp is set to 4/5 of maxhp. If vulnerable to unlife, hp is set to 1/2 of maxhp. Word Of Recall: Pr(11) Wrath Of God: Pr/Pr(30) Pets: Dreadlock: Each pet takes 1/12th of the final take home xp your character gets. so 6 pets, they take half. Lvl XpToNext Animated dead Wolf Air Elemental Earth Elemental Water Elemental 1: 2: 3: 150H, 100M,101V 4: 262H, 120M,101V 5: 310H, 150M,101V 6: 360H, 180M,101V 7: 410H, 210M,101V 8: 460H, 240M,104V 9: 510H, 270M,117V 450H, 270M,117V 10: 562H, 300M,130V 11: 612H, 330M,143V 550H, 330M,143V 12: 662H, 360M,156V 600H, 360M,156V 13: 712H, 390M,169V 650H, 390M,169V 14: 762H, 420M,182V 700H, 420M,182V 15: 810H, 450M,195V 750H, 450M,195V 16: 860H, 480M,208V 800H, 480M,208V 17: 910H, 510M,221V 18: 962H, 540M,234V 900H, 540M,234V 19: 1012H, 570M,247V 950H, 570M,247V Lvl XpToNext Animated dead Wolf Air Elemental Earth Elemental Water Elemental 20: 1062H, 600M,260V 1000H, 600M,260V 21: 1112H, 630M,273V 1050H, 630M,273V 22: 1162H, 660M,286V 1100H, 660M,286V 23: 1212H, 690M,299V 24: 1262H, 720M,288V 25: 1312H, 750M,325V 26: 1360H, 780M,336V 27: 1412H, 810M,351V 28: 1462H, 840M,355V 29: 1512H, 870M,377V 30: 1562H, 900M,390V 31: 1612H, 930M,403V 32: 1660H, 960M,416V 33: 1712H, 990M,429V 34: 1762H,1020M,442V 35: 1812H,1050M,455V 36: 1850H,1080M,468V 37: 1900H,1110M,481V 38: 1950H,1140M,494V 39: 2010H,1170M,507V Lvl XpToNext Animated dead Wolf Air Elemental Earth Elemental Water Elemental 40: 2060H,1200M,520V 41: 2110H,1230M,533V 42: 2160H,1260M,546V 43: 2210H,1290M,559V 44: 2260H,1320M,572V 45: 2310H,1350M,585V 46: 2340H,1380M,598V 47: 2390H,1410M,611V 48: 2440H,1440M,624V 49: 2490H,1470M,637V 2450H,1470M,637V 2550H,1470M,637V 2500H,1470M,637V 2600H,1470M,637V 50: 2540H,1500M,650V 2550H,1500M,650V 51: 2600H,1530M,663V 2700H,1530M,663V 52: 50M? 2660H,1560M,676V 53: 100M 2710H,1590M,689V 2650H,1590M,689V 2750H,1590M,689V 2700H,1590M,689V 2800H,1590M,689V 54: 55: 2812H,1650M,715V 56: 57: 58: 59: 60: