===== This file only contains the new maps (Note: more maps will be added when I have maped more areas) ====== # Graven 50-100, Construct (Valheim: 12s3e2nene2nennen2e3ne2n) * Since graven isn't finished yet it's not added here. * Check graven in the MAPS folder or here: * http://ozrak.insomnia247.nl/burning/maps/graven.txt * for the start of the map # Moria (levels 1/2) & Moria (levels 3/4) & Moria (level 5/6) (40 & 41): 5-20, DikuMUD (?/never/Lexington) (Karandras: 10e3n) # # OC # | # Wyvern - o - o Goblik # Waterfalls | | # o - o - o # | # o # | # o - o - o - o o # | | # Varak-Ki o - o - o - o - o - RIP # Caverns | | # /------- o | o Varak-Ki # | | | | Caverns # | o - o ---------- o ----- o - o snake o - Rand's # | / | | | Tower # | | o ------ o ----- o | o o # | | | / | | | # | | | v | o - o ------ o # | | | o - o - o-o-o | | | z | # | | | | | o o ^ o # | | | o - o | | | | / # | | | | | o - o - o <-o o - o # | | | o - o - o | ^ # | | | | | o | # | | | | o -- o -- o - h | | # | / | | | ^ / o | # | o --|----- o <-----|-\ | / | \_____ # | | | | | | o \ # | | o o | | | | o - o - o - o - o # | | | | | | o | | | | # | o ---- z - o o o<-o<-o-o | | Three | m w - o o # | | | | | | X --- of | | / | | # | o o ----- o-o \ | Swords | m | o o # | | \ | | | | | # \--> o - o - o <---------------- o-\---------------/ o - o - o - o - o # | ^ \______________|__ | | # | | | \| | # o ----------------> o --------------- o \ | # | |\ o # o - o | \ | # | | | \ | # o - o - o - o | \ | # | | \| # o / o (levels 5/6) # bw # | # o - o - o - o - o --- o - o - o - o # | | | | | | | | | # o - o - o - o - o --- o - o - o - o # | | | | | | | | | # o - o - o - o - o --- o - o - o - o # | | | | | o | | | | # | | | | | / | | | | # | | | | | o | | | | # | | | | |/ | | | | # o - o - o - o - c --- o - o - o - o # | | | | | | | | | # o - o - o - o - o --- o - o - o - o # | | | | | | | | | # o - o - o - o - o --- o - o - o - o * * Note: level 5, the level below h, every room seems to be max 1 player tunnel rooms. * mobs is not affected by this. * Note: on lvl 6 if you stand in same room as A lost adventurer he/she will ask for * help to find the way out. Say yes and the adventurer will follow you. Walk to * the bottom of the waterfall and the adventurer will drop a shimmering elven charm * (a wand with level 25 sanctuary) when climbing out. * * c = A small pile of gold coint (100 coins on the ground) * h = The hole, down here leads to levels 5/6 * m = plump purple mushroom grows here * w = A subterranean waterfall, down here leads to level 6 (still counts as levels 5/6) * bw = The bottom of the waterfall, does not have an obvious exit up but you can go up again * * Area is indoors but not very bright * lowbie-area with many aggressive mobs. Thief steals money! * Moria: Lvl Xp ASWIDMX # agg Hp Gold Special The centipede (small) 3 3000 G----- - 58-66 1-1 A happy little bird 3 1 G---- - 1-1 1-1 +1 maxhp The kobold (ugly) 4 7000 E-x-- - 81-81 101-101 The centipede (white) 5 12k E----- - 105-111 0-0 The mountain lion 5 14k E-x--- G 99-114 0-0 The orc (kill) 5 14k E-x-- G 93-94 245-284 A centipede (harmless) 6 24k G----- - 115-130 0-0 The hobgoblin (small) 6 24k E-x--- - 118-126 388-422 The green snake 7 35k E- -- - 130-140 0-0 immune poison The kobold (green) 7 39k E-x--- G 132-142 591-604 The orc (mean) 7 35k E-x--- - 148-149 585-624 The warrior (standing) 7 39k E-x--x G 132-144 582-631 The orc (eat) 8 66k E-x--- G 162-167 758-771 The Thief 8 65k G----x - 153-144 753-780 no-charm, thief The warrior (evil grin) 9 99k E-x--x G 178-181 922-956 The hobgoblin (large) 10 100k E-x--- - 122-124 301-301 The snake (brown) 10 100k E----- G 68-69 1-1 immune poison The snake (guardian) 10 89k E----- G 77-95 1-1 immune poison A troglodyte defender 10 ??? E--???? G?? 205 474 A large scorpion 10-11 ??? N-x???? --- ??? 1-1 The small rock elemental 10-11 ??? N-x???? --- ??? 1-1 The snake (dreadful) 11 131k E--x-- G 70-75 1-1 immune poison The troll 12 144k E----- G 112-120 501-502 [troll], vuln acid?/mental?, resist earth?/poison?/crush? The warrior (preparing) 12 143k E-x-- G 97-107 1001-1419 A troglodyte miner 12 ??? E-x???? --- 245-246 599 An angry rock elemental 12-16 ??? N-x???? --- ??? 582 The Mage 13 220k E-xx-x - 206-207 449-499 magic missile, lightning bolt, burning hands, blindness A troglodyte scout 13 ??? E-x???? --- 256 596 A troglodyte mother 13 ??? E--???? ??? 203-204 626 A troglodyte 14 ??? E-x???? --- 301 646 A lost adventurer 14 ??? N-x???? --- 310 666 A troglodyte shaman 16 ??? E--???? ??? 330-336 744 A swarm of bats 12-16 ??? N--???? --- ???-??? 589 A monstrous scorpion 12-16 ??? N-x???? --- ???-??? 582 The hill giant 23 1758k N-x--- - 1065-1069 2009-2018 [giant], resist crush?/large?/superarge?/poison? # Village of Lost Souls 50-111/115, Rolindar/Stryder/Bane (Kultheas: 4s2w3s2w2sdswdw2s2w2n) # # sbf + Tus'schepteba # | # o # / # o # + # Necromancer o # | / # o mp + o + Xanclaw # | / # FoS BHS # | | # ANR skg + o + o # | * # o RIP # p | # |\ o # | o | # o - o o # | | | # o + o o + G'qor o - o o # | * | + # o Sep HofB o o o + Nek'rabeast # DiS | | | | + # | * o o o - o - o QM + o + o # o - o--\-o | | | | + # | \___ o - o - o - o CotS - o o o # | \ | | | * | | | # o SubC o o o o - o - o - S aws # + + | | # o - o - o - o o - o o o ---- o # | | | | \ | / # o - o - o - o + HiC -\------- o o - o - o # | | | | \ \ | # o - o - o - o RPLT o - o - o # | # o # | # o # | # X # | (Desolate steppes) # - o # | # o - # * Note: Need to be level 62-64 to enter area. (lvl 61 is too low but lvl 64 can enter) * Note: The Necromancer part (except ANR room) is no-summon, no-recall and no-dd. In the ANR room recall, summon and dd works. * Note: one DT, you have to open trapdoor (east of skg) down to the Treasure Vault, so no risk of accidentally entering the DT room. * Note: In cemetary there are aggro rotting corpses (easy with group), in the chapel there are aggro dire wolfs (easy with group) * Note: chapel in the cemetary is pickable * Note: undead marauders are delayed agg, found in east part by the Manor * Note: door to the Dining Hall (east side of Manor) is pickable * Note: Not sure if Tus'schepteba need to be killed for the shimmering black field to appear? * * Note - Aggressive smaller mobs: * undead marauder (easy with group) * Skeleton guard (easy with group) (has key) * damned soul (easy with group) * crazed Nek'rabeast in the kitchen of the Manor (easy with group) * rotting corpse (easy with group) * dire wolf (easy with group) * cadaverous ghoul (easy with group) * * X = First room * S = shop (Alain's Blades) * ANR = A Nightmarish Reality. Enter portal in sbf room to get here. recall, summon and dd works * aws = armless white statue * BHS = The Base of the Hollow Spire * CotS = Cottage of the Seer * DiS = Diabolic Sanctum, altar covered in blood (enter altar to get to area below) * FoS = Flesh of Sin. Need to kill wall of flesh to open passage north * G'qor = G'qor the witch's lieutenant is not aggro, has key to trapdoor down, easy with exp group * this room also has a pentagram on the floor (enter pentagram is a DT) * HiC = Hillside Cemetary (key to gate is on ground here or in the corpse on the ground) * HofB = Home of the Burgomeister * mp = 2x mad priests (not aggro) * p = pentagram on floor, enter pentagram is a DT * RPLT = Resting Place of Lord Tarrant (Not aggro, has tattered cape), blessed orb of light in coffin * Sep = Sepulchure, Tus'schepteba's little lair. Tus'schepteba disappears upon entering the room. * SubC = Subterranean Catacombs (enter altar in DiS to enter, open trapdoor up to get back to DiS) * sbf = shimmering black field (enter portal to get to Necromancer area). Only appears after Tus'schepteba is killed? * skg = Aggro skeleton guard (has key to the gate east of here), and Dengraz'ch (a dragon) is here but NOT aggro east of here there might be damned souls (aggro, easy with group) * * crazed Nek'rabeast - delayed aggro, easy with group, found in the kitchen of the Manor * A wall of flesh - [INFO] Not aggro, easy with big group (opens passage to the north upon death) * Tus'schepteba - [INFO] Not aggro, easy with big group (opens the portal to Nightmarish Reality upon death?) * Lord Tarrant - [INFO] Not aggro, easy with big group, found in Resting Place of Lord Tarrant * Xanclaw - [INFO] aggro, hits HARD and might murder someone. Quite easy with big group though * The Necromancer - [INFO] Not aggro, hits hard, quest mob for A Rotten Heart quest, no problem with big group # Dead man's cove and Whitebridge estuary 1-100, Stryder (Whitebridge: n3endn5eue2sd3ene2nen3eneds, east) # # o # | # X - o - o - o o--RIP # | | | | # o - o - o---o - o # | | # o o # | | # o - o - o o - o - o # | | | # o--RIP RIP--o # | | | # RIP--o - o - o - o - o # | | # o ----- o # * Note: Need to gate in to get in with a group (first room is 1 ppl) or have everyone ak enough to walk * Note: Some aggro mobs here and there, safest to bring exp sized group. * ghoulish rapscallion, spectral pirate, * X = First room (1 ppl room, need to gate to room east from here) Azure Lake 1-15, Stryder (Valheim: 6wsw, open rivergate,4ws4ws3wsws2wsw2s) # # o - # | (Ashinara - Rivers) # o # | # o - o - X - o # | | | # o o - o - o # | | | # o - o - o -mal- o - o # | | | # o - o - o - o - o # | | # o - o vis+S o # | | | | # o o - o - o - o - o # | | | | # o o - o - o - o # | # o # * Note: Many room have no-attack mobs in them that makes the room NO-MAG swan, kingfisher, salmon, butterfly, duck, river rat, otter, mayflie, beaver are no-attack and makes the room NO-MAG * * X = First room * mal = In the middle of Azure lake * S = shop (Old man of the lake) NO-MAG * vis = Veranda of an Island Shack Desolate Steppes 45-50+, Stryder (Kultheas: 4s2w3s2w2sdswdws) (alt. Whitebridge: n3e2sds2es3enue3nd3ene2nen3en2en6e2ne3nwn) # # | # o (Entrence to The Village of Lost Souls) # | # | / (Kultheas) # | o - o # | | # cat - o - o Xk # | | | # hrf o - o tuk o o - o - o # | | | | | # o - o - o - o - o o - o - o - o # | | | | | | # - o - o - o o o o - o o # (A-R2) | | | ds | # | | | | # ad--o - o - o o o - o sst # | | | | | | # se o - o - o o - o # | # Xw # | # - o - o # (A-R2) | # * Xk = First room (if walked from Kultheas) * Xw = First room (if walked from Whitebridge) * (A-R2) = Ashinara Roads 2 * ad = An Archaeological dig * cat = Collapse of the Ancient tunnels * ds = Destroyed statue * hrf = A huge rock formation * se = Southern edge of the desolate steppes * sst = A sunken sandstone temple * tuk = Tomb of the Unknown King Icewood Vale 15-100, Stryder (Stormhaven: s4wdwsw) (Stormhaven: 2n2w7n, open gate west, 2wnwn2d) # # / # o (Stormhaven) # / # o Xn # | / # o - i? # | # o - o # | | # sid--o abs # | # i wc--o o o # | | / / # o - o - o o o o - o # | |\| | | | # o - o o o - o -- o - o - o # | | o - o # | |/| # o o -- o - i | # | | | o--i # o - o------|--o o | # | o | /| | # v | |/ o -- o - o # - o o--o | # (A-R) | | / (Stormhaven) # o - o ----------o<-o o - o # | | | | # | Xs--o # | / | # |/ # - o # | # # Note: Firbolg and giants (info mobs), maybe mammoths too are nice exp # Note: some aggressive Ice Worms (not that dangerous) * i = Ice Worm(s) in these rooms, might be more than 1, aggressive. * Xn = First room (if walked north from Stormhaven) * Xs = First room (if walked south from Stormhaven) * (A-R) = Ashinara - Rivers * abs = Abandoned structures (abandoned backpack here also) * sid = Sealed entrance to an Ice diamond mine * wc = Winter cemetery # Mushroom forest 1-8, Construct (Valheim: 12s3e2nene2nen) # # (Ashinara - Roads 2) # - HuC - # | # o - o o # | | | # o - o - o - o - E # | | | # o - o - o - o - o # | | | | # o - o - o - o o - # | | | | # o--Ivi--o - o o (Graven entrence) # | | | | | # o--MkC--o - o - o - o - o - o # | | | | | | # o - o - o -HuS- o - o - o - o # | | | | | | # o o - o - o - o - o # | | | | | # o - o - o - o - o - o # | | | | # o - o - o - o - o # | | # o - o - o # | # X # | # - o - # (Ashinara - Roads 2) * * X = First room * E = Entrence to the Forest * HuC = Hunters Chase * HuS = A Hunter's Stand * Ivi = Ivy infestation * MkC = A Makeshift Campsite # Ragerian Village 20-100, Roush (Stonewell: 4w6s5se2sws3wsw2se) # # wt st # / | # o - o ---- o o # | | | # (Ashinara - Roads 2) o o --- o # | | | | # o - X - o - o - o - o | S--qm | o - o - dc # | | | | + | | | mvdrain - o # o - o b - o - o --- csq--- o - o | | # | | | x | o msl- R o -- o # o vs - o - o ---- o \ ch + o - church | | \ | # | | | o ----|--SEWERS-- o - o - o o o - o # o - o - E - o - o --- mos---o -- o | | | # | | | | | o o CoK tpt # o o--ps ---- o sm | | + | # | | | | o - o - o # o - o -------- o -- o -- o x # | \ | o # vh Overlook vh | # o - o - o # | | # bg RIP # | # throne # room # Quest part (Retrieve the Stolen Goods) # o - o # | | # | o + o + Q (Burkoza) # | | # o - o - o # | | # o o # | # X # * msl = 3x medium-sized lizard (aggro, vuln fire?) * bg = bodyguards, aggro info mobs, hits HARD * * Note: lizards/lizardmen are vuln fire? * Note: Down from (R)owland and beyond there might be several aggro lizard/lizardman * medium-sized and hungry lizardmen are soloable. Continue from here with caution. * Note: furious, armored and gold-armored lizardman are info mobs and hits HARD * Note: King's bodyguards are info mobs and hits HARD * * Note: say komodo (to open door to Chamber of Keys) * * X = First room * E = Entrance to the village * b = The brewery * ch = A Commander's Home / Leah, the wife of Alkariz * CoK = Chamber of Keys / cabinet (room is NO-MAG) * csq = Centersquare * dc = The dog cages * mos = Mortarstreet * ps = Public square * R = Rowland, the grumpy explorer (lvl 70, NOT aggro) * S = Shop * sm = Smithy * st = The stables * tpt = A tight passage in the tunnel. Max 1 in this room * vh = Villager's house / Villager's home * vs = Village shrine * wt = The Watchtower Ragerian Village: Lvl Xp ASWIDMX # agg Hp Gold Special A Villain 75 ?? ??????? - --- ?? ???? in quest part Muscular villain 85 ?? ??????? - GNE ?? ???? in quest part An elite villain 85 ?? ??????? - --- ?? ???? in quest part An Elite villain 85 ?? ??????? - --- ?? ???? in quest part Burkoza, the master thief 95 ?? ??-???? - --- ?? ???? Quest mob, in quest part # Kultheas: 1-100, Stryder (Kultheas Obelisk: -) # # (To Blackstone Intersection) # (Ashinara - Roads 2) # | # o # | # o # | # o # RoR | # \ rt o - nG o # \|\ | |\ # o o - o - o - o - o - o - o -- o o-----o # | | | | | | d | # o o auc gm--o FG Sm--o bt/ o - o S # \| | |/|/ \ | # o - o p o S S S o o o - o # | | | | | | | | \ # ma o - o - o - X - o -- o - o - o o o # \ | | | | | | | |/ | S # \mt o - o i r o S QM o S o o E # \|\| | | / | | A # o o o - o - o - o - o -- o - o - o # | | | | | | # | o o - o o GH--o o ---- GH # o | | pfg | | sa # \| | / | | /| # o GH o - o - o - o GH--o - o o # | | | | |/ # o - o - o GH fls--o - o - o -- o # | | | | | # swG - o--seG--o - o FG o - o # | | | # o - o - o t o o # | | | | | # t - o o--mc - o o - o - o o # | | | | | / # o t t o t o # |\ | | # o-\-o - o - o - o o # o - o / # | | cwp # o - o + # \ o # o - o | # ---|-(Al|Iv|Ds)---- (Ashinara - Roads 2) # o (Desolate Steppes) # | # - o # * X = First room / obelisk * QM = QuestMaster * S = Shop * Sm = Shop (maps) * auc = Auction House * bt = Blossom Temple * cwp = Clearwater Pool * d = Donation Antechamber * fls = Flower Shrine * FG = Flower Garden * gm = Guildmaster (practice spells/skills) * GH = Greenhouse * i = item store * ma = Magnolia Altar * mc = Meeting Circle (No-Mag, board) * mt = Magnolia Temple * nG = North Gate of Kultheas * p = Post Office * pfg = Picturesque Flower Garden * r = The Rosebud Inn (rent/togg play) * rt = Rose Temple * RoR = Ring of Roses (enter field for a temeport, seems to be a random teleport on NC) * sa = Sunflower Altar * seG = South-East Gate of Kultheas * swG = South-West Gate of Kultheas * t = Tumulus * (Al|Iv|Ds) = Azure Lake|Icewood Vale|Desolate Steppes . . . Ravens Point . . . Welcome to the most southerly city on Ashinara. Author: Modified and updated for BurningMUD by Stryder Credit: Based on 'Haven' written by Niven # Ravens Point: for levels 1-100, Stryder/Nivan (Ravens Point Obelisk: s) # # | # QM - r - Ob # | | (Ashinara - Roads 2) # o - o - o - o --------- o -- o -- X,Sm # | | | | | # o i o - b,gm o-S p-o # | | | | # o o Bnk o-S o - auc,b # | | | | | # o - o - o - o - o o -- o -- o # | | | |CFM | | # | o o - o - o -- o -- o # | | | | # | o b,a | # | | | | # | o - ES MP + stables | # | x + | # | \ | | # | h o | | o # | \+ | | | # | o+PC | o | | # | \ / + | | # o o ----- o-o - o | # | / x | # | x \ | # | o - o - o o + thc \ | # | | | + \ o # | o - o o \ | # | x | \ | # | o ----------- o - o + o + TC | # | | | # | o | # | | | # | rsg - o | # | | # | S S | # | | + | # o - o - o - o - o - o - o - o --- o - S - c # (Beach) | | | | | | | # o ----- o - o o | | RIP # |\ | | # o -|-o-o --- o (Knee Deep) # o # | # o - as - o (Ferry Terminal) # /+ | # x Captain # o * * Watch out for the DT in Aramut's Workroom * * X = First room (no-magic) * Ob = obelisk * QM = QuestMaster * MP = Manor Porch * S = Shop * Sm = Shop (maps) * ES = Elgin Square (open chair down, to open secret passage into the Manor) * a = Altar * as = Amid Ships * auc = Auction Hall * b = bulletin board * Bnk = Milos' Office, the tax collector with banking hobby (deposit, withdraw, move cash) * c = chest (Aramut's chest) * CFM = Crowded Fish Market * gm = Guildmaster (practice spells/skills) * h = Harem Room * i = item store * p = Post Office * PC = Degruziel's Private Chamber (Degruziel has key to harem, wu from PC) * r = The Falcon Inn (rent/togg play) * rsg = Room Full of Stolen Goods * TC = the Manor Torture Chamber * thc = Trianne's Hidden Cache # Valheim: for levels 1-100, Stryder (Valheim Obelisk: -) # # o # |\_______________________ gt # o - o + o \ | # | + o ----- o - o - o - o - o # o o | | \ | # + | o - o gs o o gt # o - JB o | | | | | # | + gt - o o - o - o o - o - o - o # o o - o | | | | | # | | | | | | | GS - o - Stables # o - o - o o - o o - o - o o - o | | # | | | | | | | o o - o # o o --------- o fp - o o S - S | | # \______________|___ | | | | | o - o # o - o \ o o o - o - o S - S - S | | # | \ | | | | | | | Abbie + q # o - o gm - o - o - o - o o S - S o - o | # | | \| | | | | | o - gt # o va o o o o S - o S - S | # | | | | | | o - o # gt - o i S S a - d o S -emp- S | # | | | | | | | | # SoA o - o - o - o - o - o - X -- o ---- o - o - o - o - o - o - o # | | | | | | | | | | # - o - o - o + S - o Lm S p S Sm - o r o auc | gran-o # (Ashinara rivers) | | | | | | | # (to Azure Lake) o - o gm - b - o o ---- o - S o - o - o # | | | | | # o - o - S o -- o ----- S ---- o - o gt # | | | | # gt o - o QM ab- o - S o - o # | | | | # o - fs--S - o --- o --- o - o # | | | # o - o ff o - o # | | | # o o - o --- o --- o # | | | | # o - o - o - mg o - o + hospice # | | | # wgt o egt # | # o # | # o # | # (Ashinara - Roads 2) # - o - # | * X = First room * QM = QuestMaster * S = Shop * Sm = Shop (maps) * a = Altar * jbc = Jarl's Bedchamber * r = The Falcon Inn (rent/togg play) * gran = The Granary * auc = Auction Hall * emp = Entrance to Valheim Marketplace * GS = Gefjun square * ab = Administration Building * d = Donation room (Alms Shanty) * fp = Fire Pit * va = Valheim Aviary * p = Post Depot * i = item store * b = bulletin board * gm = Guildmaster (practice spells/skills) * ff = Fountain of Freyja * fs = Furnace square * gt = guard tower * gs = Guard Station * mg = mmain gates of Valheim * egt = Gatehouse - East Guard tower * wgt = Gatehouse - West Guard tower * Lm = Lumber mill * SoA = source of the Aulden # Stormhaven: 1-100+, Aragon/Stryder (Stormhaven Obelisk: -) # # (glacial ridge) # boS o Observatory # o o | / # | | o ---------- o - o ----- o ---- o # o o - o | | | Cargo store # /| | | | o - o o # o o - o | | | \+ # / | | S - o | o - o - o # o o - o + vg | | + | # / | | | o o - o # (Al|Iv|Ds) | | | | o-o-o # (Icewood Vale) | | | o - o /| # o S - o S - o | o-/-o-o # | | | ft / | # hd | | | / o # | | | | o - o - o # o | | | /| # /| Bnk - o - a o - S S - o o -/-o - o # b / tr | QM | o | / | # |/ | + | | | / o-o - o # dp - o - d | vc | o - o | o | # | | | | | | | o # dl ----------- o -- o - o ----- SS --- o - o - o -- o -- r # | | | | | # | bs + o | | i # eg - o / o - S o S - o - o - S # | CLord o | | | | # p - o | | o - S S - o S - S - S o - S # | o o - o o | | | | | # swLo - o \| |/ o - S o S - o-S S-o # | o - o | | | | # | | o - o - o - S - o # | | | (Market stalls) # o ------ o ----- o ----- o ---- o # | | | # sLo o o City Barracks # | # X # | # o - o - o - o - o # / # o - o # (Icewood | | (Ashinara - Roads 2) # vale) o - o # / | # * X = First room * QM = QuestMaster * S = Shop * SS = Stormhaven Square (No-Magic) * CLord = The Crimelord (HIGH level, kill for quest, not aggro, room is No recall) * a = Auction Hall * b = bulletin board * Bnk = The Bank (deposit, withdraw, move cash) * boS = burnt-out shop * bs = Stormhaven Bookshop * d = Donation Chamber * dl = Foyer in the Dragon Lair * dp = Dragon Priest * eg = Stormhaven Engraver * ft = Ferry Terminal * hd = Hom eof the Head Dragon * i = item store * p = Post Office * r = Front Desk (rent/togg play) * sLo = South wall look-out * swLo = South-west look-out * tr = Training room (practice spells/skills) * vg = The Vale Gatehouse * vc = A vacant shop * (Al|Iv|Ds) = Azure Lake|Icewood Vale|Desolate Steppes # The city of Stonewell: ??-116+, Stryder (Stonewell Obelisk: -) # # | (Ashinara rivers) # o - o - o - # | | # (Ashinara - Roads 2) o # | # o ------------- o ------------ ng ----------- o ----------- o # | | | # | o o | # | / | | # | o | o | # | / o / | # | s4 Boss S | sr o | # o | + | | | / o # | o ---- o ---o--- o - o - o - o - o o | # | | | / | / | # | co - o gm | s1 - o o | # | | / | / | # | S | b int a o - ar s3 | # | | | | | | | | | # wg - o - o - f - o - o - o --- t - o - o - o -- X - o - o - eg # | | | /| | | | # | | | d o p | | # | o | | | | | # | / | I - i | | | # | o Sq - o | | o - S o | # | / | r | | / | # | s2 | | | o | # | | | | | / | # | o --- o -- o -- o -- o -- o - o - o - o - o ----- o | # | | | | | | + | / | | # o o - dun Bnk S o S ba s5 cd o # | | | | | # | fort o o | # | | | # | o | # | | | # o ------------- o ------------ sg ----------- o ----------- o # | # o (Ashinara - Roads 2) # | * X = First room * S = Shop * Sq = Shop with quest item (haggis, for A taste of home) * Boss = Mob Boss (lvl 116-120, kill for quest, not aggro) * a = Auction Hall * ar = Armory * b = bulletin board * ba = The Brewers Arms (Shop) * Bnk = The Bank (deposit, withdraw, move cash) * cd = The city dump * co = Castellan's Office * d = Donation Chamber * dun = Stonewell Dungeons * f = fountain * fort = Stonewell Fortress * gm = Guildmaster (practice spells/skills) * i = item store * I = The Rising Sun Inn * int = The Interior of the Temple (No Magic) * p = Post Office * r = The Reception (rent/togg play) * sr = Sage's residence * t = Temple Square of Stonewell (No Magic) * ng = Northern Gatehouse * eg = Eastern Gatehouse * sg = Southern Gatehouse * wg = Western Gatehouse * s1 = Spire I * s2 = Spire II * s3 = Spire III * s4 = Spire IV * s5 = Spire V The city of Stonewell: Lvl Xp ASWIDMX # agg Hp Gold Special Mob Boss 116-120 ?? Nx-x??? - --- ??-?? ??? [human?], assassinate/murder, room is no-summon out but gate out is possible, pblind & wither works # The city of Whitebridge: ??-???, Stryder (Whitebridge Obelisk: -) # # a # o / # cs ge lo |/ # / | | o - o - o # o - o o o -ns - o-o /| # | | |/ | | o / o # o - o o | o - o - o |/ # \ | | | o - o - o - o - o # o - o - o o o | o -- o /| # \ | \| | \ |/| \ / o o - gm # \ o - o o - o - o - o-o - o-o | | / |\ # \ | | o | / | \ # o - o - o o | QM | / | \ # | | | | | | / | \ # o o o S o - o -|o - o - o - o - o \___ # Ashinara - Roads 2 | | | | x| | | \ |x \ # - o - o - o o - o - o - o - o - o - o | | X \ | \ \ S o - o # / | /| | | | | \ o \ \ | | /| | # o - o - o - o | | mS | | \__ S \ S \ \ o-|-o - o - o - o - o | | # | o o o \| \| \ \ +/ | | | # | |___ | | o - o - o - o ---- o o - o o o o - # o - go | | |___ | | | \ \__ | | | | # | | | |___ | S th d \ | o | | o # o - o | | | | \ | | | | # |___ | | |_ I i a p o o -- o - o - o --- o - o o - o # | | | | | | | | | | | |\ | # | o - o - o - o - gd -o - o - o - o - o - o -- o o o o o - o - o - o # | | | \ \ | | Ashinara-Roads 2 # o - o o | / o - o - o - o o # | | o / | | | # o - o | QM S | o ga- o o - o # \ | | \ | | / x o / # o --- o - o - o - o - o - o - o - o - o ---- o - ss o |x o # | | | | | | o | # o gg o S o - o - o - o # | | # S - o gb # | # S * X = First room * QM = QuestMaster * a = Altar * S = Shop * gm = Guildmaster (practice spells/skills) * mS = Magic shop (parchment,potions...) * I = The Sea View Inn (rent/togg play) * i = item store * a = Auction Hall * p = Post Depot * d = Donation Chamber * th = Trade Hall * cs = Construction Site * ss = Suntree square * ns = Nature square * lo = The Lookout * * ga = Guard station Alpha * gb = Guard station Beta * gd = Guard station Delta * ge = Guard station Epsilon * gg = Guard station Gamma * go = Guard station Omega # The City of Shadowdwell: For levels 30-100, Kundar (Drow: n) # # X = First room, 21500. Zone ranges from 21500-21799. # # S = Shop # Q = Questmaster # N = The Narbondel pillar # # DE = To House Deviir (PG mobs, clan 1/5) # DA = To the Darkmoon guild (PG mobs, clan 2/5) # SO = To Sorcere Academy (PG mobs, clan 3/5) # ME = To Melee Magthere (PG mobs, clan 4/5) # AR = To Arach Tinilith (PG mobs, clan 5/5) # # THE MAIN CITY # # # o # ^ # * # o ME # / + # o o # / | # o - o o # |/ | | # o - o SO + o - o - o + AR # / | # o - o o # | /| | # o - o Bazaar o # / / # o S o - o - o + S o # / | | | | # o - o o o + o - o - o o - o o o - o Eastmyr lowbie XP # | | | | | | | | | + # o - o + o - o - o - o - o o S - o - S S - o - o - o - o - o ------------- o o o S o # + | | | | | | | | | + + # o o - o o + o S - o S o o ------------- o - o - o o o - o # | | | | | | | | | | # Fortress XP area o ----- o - o - o - o - o o o o - o - o - o - o - o --- o # | | | + | | | # N RIP - o - o - o - o - o - o o o + o - o - o o - o # | | | | / # o - o - o - o + o - o o - o - o + o o - o # | | | | | | | | | # DE + o - o o | o o - o - o + o o - o - o # | | | o - o + | | # | | |/ S - o + Q o - o # | | o | | | # | | o + o o + o # o - o - o - o - o x | # | | o + DA o----o # o - o | |/| # | | o | # | o----o # | | # o - o ------------------ o # | # | o # | /| # | o o # |/ | # o o # | # X # | # Obelisk # # # # THE FIVE CLANS # # # # 1) The Noble House Deviir 2) The Darkmoon Brigands Guild 3) The Sorcere Academy # # o + o a DA # + ^ x # o - o * / # + | / o # o RIP |/ x # / / o o o # o - o - o / / # / 1 o + o # o - o - o + o | /+ # / 1 - a - 1 / o # o o o / | / # + + + / 1 o + o # o - o - o / / # | / RIP o / # | / | x / # | / 1 - 1 - 1 o / # o o / | |/ # | |/ 2 o # o + o --------- o / # | /| 1 / o # o - o / o | / / # | / | 3 - 2 - 1 o + o # o / o | / # / + 2 / # / o - o / # / + 2 o o # / o | /+/ # / o RIP - 3 - 1 / o # / / /| / # / o / 2 o - o # / | 4 | | # o + o - o - o - DE o - SO # | 4 # o - o | # + + 5 - 4 - 4 # o o | # 4 # # RIP # | # 4 - 5 - 4 # /| # / 4 # v # 6 # # o o # / | # o - o # + # o - o - o + o # | # 6 # # # 4) Melee Magthere 5) Arach Tinilith # # o # o / # |/ # o - Lloth - o # /| # / o # ^ # o - o - o - o + o * # / + o # / o / # / o # o - o ----- o o / # | x | / # o - ME ---/- o + o / o - o + o # / x | | # o - o o o - o - o # + + | | | # o o - o - o - o - o # / # / # o # / # RIP RIP / # | | / # RIP - o - o /- RIP # /| |/ # RIP - o - o - RIP # / | | # / RIP RIP # o # / # o -- o # | | # SO - o # Shadowdwell: Lvl Xp ASWIDMX # agg Hp Gold Special Reylen dar ??? ?? ??????? ??? ???-??? ? trackable (in Melee Magthere) Vincent darkedge ??? ?? ??????? ??? ???-??? ? not trackable (have to go through the janitor's circle in Darkmoon Brigands Guild)